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Changes between Version 52 and Version 53 of dev/DevelopmentResources


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Timestamp:
Nov 7, 2005, 10:37:41 AM (19 years ago)
Author:
patrick
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  • dev/DevelopmentResources

    v52 v53  
    55
    66== Documenation ==
    7  * C++ Programming Issues
     7 * '''C++ Programming Issues'''
    88   * Performance Measuring
    99     * [http://www.oreilly.com/catalog/spt2/chapter/ch04.html#14638 Memory usage]
     
    2626     * [http://pcroot.cern.ch/TaligentDocs/TaligentOnline/DocumentRoot/1.0/Docs/books/WM/WM_4.html#HEADING7] more style
    2727
    28  * Maths
     28 * '''Maths'''
    2929   * Quaternions
    3030      * [http://www.gamedev.net/reference/list.asp?categoryid=28#150 Some articles about Quaternions] from [http://www.gamedev.net Gamedev].
     
    3333      * [http://www.gamedev.net/reference/list.asp?categoryid=28#160 Some articles about Vectors]
    3434
    35  * Physics
     35 * '''Physics'''
    3636   * [http://www.novodex.com/index.html novodex is a free physics engine], it is a ETH spinoff from the [http://graphics.ethz.ch/main.php?Menu=0 CGL]
    3737   * [http://www.pixar.com/companyinfo/research/pbm2001/ Lecture on Physically Based Modelling]
    3838   * [http://www.google.ch/search?hl=de&q=physically+based+modelling+witkin&btnG=Suche&meta= Magic words for google for pages on physically based modelling]
    3939
    40  * Graphics
     40 * '''Graphics'''
    4141   * SDL
    4242      * [http://www.libsdl.org/index.php SDL]
     
    8989      * [http://www.planethalflife.com/wadfather/ the wadfather]: colletction of many textureas and pictures for games
    9090
    91  * Sound
     91 * '''Network Related'''
     92      * [http://www.gamers.org/dEngine/quake/QDP/qnp.html unofficial quake network protocol]
     93
     94
     95 * '''Sound'''
    9296   * SDL_Mixer
    9397      * [http://www.libsdl.org/projects/SDL_mixer/ SDL_Mixer]
     
    98102      * [http://www.devmaster.net/articles.php?catID=6 OpenAL tutorial from devmaster]
    99103 
    100  * Terrain:
     104 * '''Terrain'''
    101105   * [http://www.llnl.gov/icc/sdd/img/images/pdf/tvcg02_lindstrom.pdf Terrain Simplification Simpified]
    102106
    103  * Data Formats
     107 * '''Data Format'''
    104108   * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs]
    105109
    106  * Game specific Stuff
     110 * '''Game specific Stuff'''
    107111   * HUD
    108112     * [http://www.gamedev.net/community/forums/topic.asp?topic_id=226725&whichpage=1&#1472586 HUD drawing Tips, glOrtho]
     
    117121     * [http://www.ihfsoft.com/designdocuments.htm designdocuments]
    118122     * [http://www.theinspiracy.com/400_project.htm the 400 game story rules]
    119 
    120  * Other Arcade Games - adversaries:
    121    * a [http://www.classicgaming.com/features/articles/shmupsweek/ review] of all famous shump (Shoot'em-Up) games, a really good source for ideas which is very funny to read
    122    * [http://toyscollectibles.allinfo-about.com/profiles/e3capcomgotchaforce.htm gotchaforce] - only some ideas to share, no images
    123    * [http://www.avault.com/reviews/review_temp.asp?game=steels steel saviour review] and [http://www.chip.de/downloads/c_downloads_getfile_11876292.html?t=1105912130&v=3600&s=ede9d3fa6ad06883178e34924a7e7ba7 download it]
    124    * [http://www.gamesecke-network.com/html/starship_conquer.html starship conquer] a bad example, don't do it like that
    125  * History of Arcade Gaming
    126    * [http://www.hut.fi/~eye/videogames/arcade.html arcade game world history]