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source: code/archive/Binderm_FS16/data/levels/includes/weaponSettingsCollateral.oxi @ 11634

Last change on this file since 11634 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-15.0,-1.5,0" />
3      <WeaponSlot position=" 15.0,-1.5,0" />
4      <WeaponSlot position="    0,   0,0" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9      <WeaponSet firemode=2 />
10      <WeaponSet firemode=3 />
11    </weaponsets>
12    <weaponpacks>
13      <WeaponPack>
14        <links>
15          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
16          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
17          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
18          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
19        </links>
20
21        <Weapon>
22          <attached>
23            <!--Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="5,-1.3,0" /--> <!-- ROCKET LAUNCHER -->
24            <!--Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /--> <!-- THING BETWEEN -->
25            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="-1.5, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN -->
26          </attached>
27          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
28          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
29          <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
30        </Weapon>
31
32        <Weapon>
33          <attached>
34            <!--Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" /-->
35            <!--Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /-->
36            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="1.8, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN -->
37          </attached>
38          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
39          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
40          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
41        </Weapon>
42        <Weapon>
43          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
44          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
45        </Weapon>
46      </WeaponPack>
47    </weaponpacks>
48    <munition>
49      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
50      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
51      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
52    </munition>
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