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source: code/archive/Binderm_FS16/data/levels/includes/weaponSettingsFS15.oxi @ 12037

Last change on this file since 12037 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1<weaponslots>
2  <WeaponSlot position=" 0, 0, 0" />
3  <WeaponSlot position=" 0, 0, 0" />
4  <WeaponSlot position=" 0, 0, 0" />
5  <WeaponSlot position=" 0, 0, 0" />
6</weaponslots>
7<weaponsets>
8  <WeaponSet firemode=0 />
9  <WeaponSet firemode=1 />
10  <WeaponSet firemode=2 />
11  <WeaponSet firemode=3 />
12  <WeaponSet firemode=4 />
13</weaponsets>
14<weaponpacks>
15  <WeaponPack>
16    <links>
17      <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
18      <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
19      <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
20      <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
21      <DefaultWeaponmodeLink firemode=4 weaponmode=4 />
22    </links>
23    <Weapon>
24      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
25      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" />
26      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
27      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" />
28    </Weapon>
29    <Weapon>
30      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
31      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" />
32      <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
33      <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" />
34    </Weapon>
35    <Weapon>
36      <LaserFire mode=1 munitionpershot=0 muzzleoffset="2.2,6,16" damage=30 shielddamage=20 />
37      <LaserFire mode=1 munitionpershot=0 muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 />
38      <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
39      <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
40      <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=10 />
41    </Weapon>
42  </WeaponPack>
43  <WeaponPack>
44    <links>
45      <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
46    </links>
47    <!--Weapon>
48      <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
49    </Weapon-->
50  </WeaponPack>
51</weaponpacks>
52<munition>
53  <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
54  <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
55  <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
56  <GravityBombMunition initialmagazines=3 maxmagazines=3 munitionpermagazine=1 />
57</munition>
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