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source: code/archive/Binderm_FS16/data/levels/includes/weaponSettingsGhost.oxi @ 12037

Last change on this file since 12037 was 11108, checked in by fvultier, 9 years ago

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1    <weaponslots>
2      <WeaponSlot position=" 1.3,4.66,-20" />
3      <WeaponSlot position="-1.3,4.66,-20" />
4      <WeaponSlot position="0,4.66,-20" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9      <WeaponSet firemode=2 />
10      <WeaponSet firemode=3 />
11    </weaponsets>
12    <weaponpacks>
13      <WeaponPack>
14        <links>
15          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
16          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
17          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
18          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
19        </links>
20        <Weapon>
21          <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0 material="Flares/point_lensflare" />
22          <HsW01 mode=0 munitionpershot=1 healthdamage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
23          <FusionFire mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 />
24        </Weapon>
25        <Weapon>
26          <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0  material="Flares/point_lensflare" />
27          <HsW01 mode=0 munitionpershot=1 damage=3.14159 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
28          <FusionFire mode=1 muzzleoffset="0,0,0" damage=30 shielddamage=10 />
29        </Weapon>
30        <Weapon>
31          <FlameGun mode=2 munitionpershot=1 damage=0.5 muzzleoffset="0,0,0"/>
32          <SplitGun mode=3 munitionpershot=1 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 />
33        </Weapon>
34      </WeaponPack>
35    </weaponpacks>
36    <munition>
37      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
38      <FusionMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
39      <FlameMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=20/>
40      <SplitMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=5/>
41    </munition>
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