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source: code/archive/Binderm_FS16/src/modules/jump/JumpPlatformVMove.cc @ 12098

Last change on this file since 12098 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformVMove.cc
31    @brief This platform can move vertically.
32*/
33
34#include "JumpPlatformVMove.h"
35
36#include "core/CoreIncludes.h"
37#include "JumpFigure.h"
38
39namespace orxonox
40{
41    RegisterClass(JumpPlatformVMove);
42
43    JumpPlatformVMove::JumpPlatformVMove(Context* context) : JumpPlatform(context)
44    {
45        RegisterObject(JumpPlatformVMove);
46
47        setProperties(0,80,10);
48    }
49
50    JumpPlatformVMove::~JumpPlatformVMove()
51    {
52
53    }
54
55    void JumpPlatformVMove::tick(float dt)
56    {
57        SUPER(JumpPlatformVMove, tick, dt);
58
59        // Get the current position, velocity and acceleration of the ball.
60        Vector3 position = getPosition();
61        Vector3 velocity = getVelocity();
62
63        if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0))
64        {
65            velocity.z = -velocity.z;
66        }
67
68        // Set the position, velocity and acceleration of the ball, if they have changed.
69        if (velocity != getVelocity())
70        {
71            setVelocity(velocity);
72        }
73        if (position != getPosition())
74        {
75            setPosition(position);
76        }
77    }
78
79    void JumpPlatformVMove::setProperties(float lowerBoundary, float upperBoundary, float speed)
80    {
81        lowerBoundary_ = lowerBoundary;
82        upperBoundary_ = upperBoundary;
83
84        setVelocity(Vector3(0,0,speed));
85
86    }
87
88    void JumpPlatformVMove::touchFigure()
89    {
90        figure_->JumpFromPlatform(this);
91    }
92}
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