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source: code/archive/Binderm_FS16/src/modules/weapons/weaponmodes/IceGun.h @ 12141

Last change on this file since 12141 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file IceGun.h
31    @brief Definition of the IceGun class.
32*/
33
34#ifndef _IceGun_H__
35#define _IceGun_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weaponsystem/WeaponMode.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        A Gun that fires ice arrows that slow down any SpaceShip object that gets hit.
46    @author
47        Fabien Vultier
48    @ingroup WeaponsWeaponModes
49    */
50    class _WeaponsExport IceGun : public WeaponMode
51    {
52        public:
53            IceGun(Context* context);
54            virtual ~IceGun();
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
57            virtual void fire() override;
58           
59            inline void setFreezeTime(float freezeTime)
60                { this->freezeTime_ = freezeTime; }
61            inline float getFreezeTime() const
62                { return this->freezeTime_; }
63            inline void setFreezeFactor(float freezeFactor)
64                { this->freezeFactor_ = freezeFactor; }
65            inline float getFreezeFactor() const
66                { return this->freezeFactor_; }
67
68       private:
69            float speed_; //The speed of the fired projectile.
70            float freezeTime_; //The duration of the freezing effect on a target
71            float freezeFactor_; //The strength of the freezing effect
72    };
73}
74
75#endif /* _IceGun_H__ */
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