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source: code/archive/Binderm_FS16/src/modules/weapons/weaponmodes/RocketFire.cc @ 12106

Last change on this file since 12106 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      simonmie
26 *
27 */
28
29/**
30    @file RocketFire.h
31    @brief Implementation of the RocketFire class.
32*/
33
34#include "RocketFire.h"
35
36#include "core/CoreIncludes.h"
37#include "util/Math.h"
38
39#include "weaponsystem/Weapon.h"
40#include "weaponsystem/WeaponPack.h"
41#include "weaponsystem/WeaponSystem.h"
42#include "worldentities/pawns/Pawn.h"
43#include "core/XMLPort.h"
44#include "weapons/projectiles/Rocket.h"
45
46namespace orxonox
47{
48    RegisterClass(RocketFire);
49
50    RocketFire::RocketFire(Context* context) : WeaponMode(context)
51    {
52        RegisterObject(RocketFire);
53
54        this->reloadTime_ = 0.20f;
55        this->bParallelReload_ = false;
56        this->damage_ = 0.0f;
57        this->speed_ = 500.0f;
58        this->fuel_ = 10.0f;
59
60        this->setMunitionName("RocketMunition");
61        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
62
63        hudImageString_ = "Orxonox/WSHUD_WM_RocketFire";
64    }
65
66    RocketFire::~RocketFire()
67    {
68    }
69
70    /**
71    @brief
72        XMLPort for the RocketFire. You can define the maximum lifetime of the rockets
73    */
74    void RocketFire::XMLPort(Element& xmlelement, XMLPort::Mode mode)
75    {
76        SUPER(RocketFire, XMLPort, xmlelement, mode);
77
78        XMLPortParam(RocketFire, "fuel", setFuel, getFuel, xmlelement, mode);
79    }
80
81    /**
82    @brief
83        Fires the weapon. Creates the Rocket and fires it.
84    */
85    void RocketFire::fire()
86    {
87        Rocket* rocket = new Rocket(this->getContext());
88
89        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
90        rocket->setOrientation(this->getMuzzleOrientation());
91        rocket->setPosition(this->getMuzzlePosition());
92        rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
93        rocket->scale(1.0f);
94
95        rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
96        rocket->setDamage(this->getDamage());
97        rocket->setShieldDamage(this->getShieldDamage());
98        rocket->setHealthDamage(this->getHealthDamage());
99        rocket->setMaxFuel(this->fuel_);
100    }
101}
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