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source: code/archive/Binderm_FS16/src/orxonox/overlays/CampaignMenu.cc @ 12141

Last change on this file since 12141 was 11173, checked in by binderm, 9 years ago

Campaignmenu improved, it's now possible to only show single levels and not all together.

File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Matthias Binder
24 *
25 */
26
27
28#include "CampaignMenu.h"
29
30#include "core/CoreIncludes.h"
31#include "core/GUIManager.h"
32#include "core/XMLPort.h"
33#include "core/GameMode.h"
34
35
36namespace orxonox
37{
38
39   
40    RegisterClass(CampaignMenu);
41
42    CampaignMenu::CampaignMenu(Context* context)
43        :BaseObject(context)
44
45    {
46        RegisterObject(CampaignMenu);
47    }
48
49    CampaignMenu::~CampaignMenu()
50    {}
51
52    void CampaignMenu::test()
53    {
54        orxout()<<"test"<< endl;
55    }
56
57
58    //loads the new campaign menu
59    void CampaignMenu::loadnewmenu()
60    {
61       
62    }
63}
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