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source: code/archive/Binderm_FS16/src/orxonox/sound/WorldAmbientSound.h @ 11904

Last change on this file since 11904 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _WorldAmbientSound_H__
30#define _WorldAmbientSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35#include "network/synchronisable/Synchronisable.h"
36#include <string>
37#include <vector>
38
39
40namespace orxonox
41{
42    /**
43        @brief This class is used to play and control ambient sound in a level file. See AmbientSound for the
44        actual implementation of the background music player.
45    */
46    class _OrxonoxExport WorldAmbientSound : public BaseObject, public Synchronisable
47    {
48        public:
49            WorldAmbientSound(Context* context);
50            virtual ~WorldAmbientSound();
51
52            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
53            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
54
55            virtual void changedActivity() override;
56
57            void play();
58
59            //This function changes the current ambient song.
60            //You can call nextSong() active in the level
61            //by pressing the key 'M'.
62            static void nextSong();
63
64        private:
65            void registerVariables();
66
67            //Vector with the diffrent available level sounds.
68            //The sound names are pushed in the WorldAmbientSound-constructor.
69            static std::vector<std::string> soundList_;
70
71            // This value will be initialized below, don't make this into
72            // a const, since we want to change it in nextSong().
73            static int soundNumber_;
74
75
76            AmbientSound* ambientSound_;
77    };
78
79    // This is an initialization for the soundnumber variable. Since it is
80    // static, we have to initialize it this way.
81    int WorldAmbientSound::soundNumber_ = 0;
82    std::vector<std::string> WorldAmbientSound::soundList_;
83
84}
85
86#endif /* _WorldAmbientSound_H__ */
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