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source: code/archive/PLehmann_FS16/data/levels/FPS_Level_HS14.oxw @ 11727

Last change on this file since 11727 was 11104, checked in by fvultier, 9 years ago

Some HUDs (Health, Shield, Weapons, EnemyHealth, EnemyShield) are also displayed in FPS mode. Removed two unused redundant files.

  • Property svn:eol-style set to native
File size: 12.3 KB
Line 
1<!--FPS mode level
2        autor: Florian Süess-->
3<LevelInfo
4 name = "FPS Level HS14"
5 description = "Entering a Space Station & finde a way through it."
6 tags = "test"
7 screenshot = "emptylevel.png"
8/>
9
10<?lua
11  include("stats.oxo")
12  include("HUDTemplates3.oxo")
13  include("HUDTemplatesFPS.oxo")
14  include("templates/lodInformation.oxt")
15  include("templates/pickupRepresentationTemplates.oxt")
16?>
17
18<?lua
19  include("templates/spaceshipAssff.oxt")
20  include("templates/spaceshipPirate.oxt")
21  include("templates/spaceshipEscort.oxt")
22  include("templates/bigship.oxt")
23  include("templates/spaceshipTurret.oxt")
24  include("templates/spaceshipCollateralDamage.oxt")
25  include("templates/FPS.oxt")
26  include("templates/HeavyCruiser.oxt")
27  include("templates/spacestation_elements.oxt")
28?>
29
30<Level
31  gametype = Deathmatch
32>
33  <templates>
34    <Template link=lodtemplate_default />
35  </templates>
36
37  <Scene
38    ambientlight = "0.5, 0.5, 0.5"
39    skybox       = "Orxonox/skyBoxMoreNebula"
40    negativeWorldRange = "-100000, -100000, -100000"
41    positiveWorldRange = " 100000,  100000,  100000"
42    gravity      = "0,0,0"
43    hasPhysics   = true
44  >
45
46    <?lua
47      include("includes/pickups.oxi")
48    ?>
49       
50        <!-- my ships -->
51
52    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>
53   
54    <SpawnPoint team=1 position="6000,2000,500" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort />
55        <!--Position normal Level: "6000,2000,500"; postion for work at the spacesation: "3000,0,0 "-->
56       
57        <!--1,200,0-->
58        <SpaceShip                     
59        template            = "spaceshipassff"
60        team                = "1"
61        position            = "3337,-19,-320"
62        orientation         = "5800,-200,-1200,0"
63        health              = "200"
64        initialhealth       = "200"
65        maxhealth           = "200"
66        shieldhealth        = "50"
67        initialshieldhealth = "50"
68        maxshieldhealth     = "50"
69        shieldabsorption    = "0.8"
70        shieldrechargerate  = "100"
71        shieldrechargewaittime = "0.1"
72        name                = "Tanis1"
73        radarname           = "Light Destroyer" >
74                <attached>
75                <DockingTarget name="spaceShip" />
76                <DistanceTriggerBeacon name="bcnSpaceShip" />
77                </attached>
78    </SpaceShip>
79       
80       
81       
82    <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static >
83      <attached>
84        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
85      </attached>
86      <collisionShapes>
87        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
88        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
89        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
90        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
91        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
92        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
93        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
94        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
95        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
96        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
97        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
98        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
99        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
100        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
101        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
102        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
103      </collisionShapes>
104    </StaticEntity>
105
106
107        <!-- Docking I -->
108            <Dock position="2830,20,50" roll=0 yaw=0 >
109                <animations>
110                    <MoveToDockingTarget target="fistperson" />
111                </animations>
112                <effects>
113                    <DockToShip target="fistperson" />
114                </effects>
115                <events>
116                    <execute>
117                        <EventListener event="dockMe" />
118                    </execute>
119
120                    <undocking>
121                        <EventListener event="undockMe" />
122                    </undocking>
123               
124                </events>
125                <attached>
126                <!-- Trigger for docking with billboard -->
127                    <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
128                    <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
129                        beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
130                    />
131                <!-- Trigger for undocking with billboard -2800,-20055,-700-->
132                    <Billboard position="-1500,-20021,-50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
133                    <DistanceTrigger position="-1500,-20021,-50" distance="150" target="Pawn"
134                        beaconMode="identify" targetname="bcnDestroyer" name="undockMe"
135                    />
136                </attached>
137
138            </Dock>
139           
140        <!-- FPS Player as destination of the dock -->
141        <!-- My position after docking -->
142            <FpsPlayer template = "fps" radarname = "First Person Player" position = "1330,-20016,0" >
143              <attached>
144                <DistanceTriggerBeacon name="bcnDestroyer" />
145                <DockingTarget name="fistperson" />
146              </attached>
147            </FpsPlayer>
148
149
150
151
152        <!-- Docking  II -->
153            <Dock position="86,-20005,-700" roll=0 yaw=0 >
154                <animations>
155                    <MoveToDockingTarget target="spaceShip" />
156                </animations>
157                <effects>
158                    <DockToShip target="spaceShip" />
159                </effects>
160                <events>
161                    <execute>
162                        <EventListener event="dockMe" />
163                    </execute>
164
165                    <undocking>
166                                <EventListener event="undockMe" />
167                    </undocking>
168               
169                </events>
170                <attached>
171                <!-- Trigger for docking with billboard -->
172                    <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 />
173                    <DistanceTrigger position="0,0,0" distance="100" target="Pawn"
174                        beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe"
175                    />
176                <!-- Trigger for undocking with billboard -->
177                    <Billboard position="3251,20006,380" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 />
178                    <DistanceTrigger position="3251,20006,380" distance="100" target="Pawn"
179                        beaconMode="identify" targetname="bcnSpaceShip" name="undockMe"
180                    />
181                </attached>     
182         </Dock>
183       
184
185
186 <!-- Enemy ships -->
187 
188        <SpaceShip                     
189        template            = "HeavyCruiser"
190        team                = "0"
191        position            = "5800,-200,-1200"
192        orientation         = "1,200,0,0"
193        health              = "2000"
194        initialhealth       = "2000"
195        maxhealth           = "2000"
196        shieldhealth        = "200"
197        initialshieldhealth = "200"
198        maxshieldhealth     = "200"
199        shieldabsorption    = "0.8"
200        shieldrechargerate  = "1"
201        shieldrechargewaittime = "1"
202        name                = "Tanis0"
203        radarname           = "Tanis big ship" >
204   </SpaceShip>
205                -->
206   
207        <SpaceShip                     
208        template            = "spaceshippirate"
209        team                = "0"
210        position            = "11000,0,-2500"
211        orientation         = "1,200,0,0"
212        health              = "200"
213        initialhealth       = "200"
214        maxhealth           = "200"
215        shieldhealth        = "50"
216        initialshieldhealth = "50"
217        maxshieldhealth     = "50"
218        shieldabsorption    = "0.8"
219        shieldrechargerate  = "1"
220        shieldrechargewaittime = "1"
221        name                = "Tanis0"
222        radarname           = "Pirate1" >
223       
224        <controller>
225            <AIController team=0/>           
226        </controller>
227       
228   </SpaceShip>
229   
230   <SpaceShip                   
231        template            = "spaceshippirate"
232        team                = "0"
233        position            = "11000,0,-2500"
234        orientation         = "1,200,0,0"
235        health              = "200"
236        initialhealth       = "200"
237        maxhealth           = "200"
238        shieldhealth        = "50"
239        initialshieldhealth = "50"
240        maxshieldhealth     = "50"
241        shieldabsorption    = "0.8"
242        shieldrechargerate  = "1"
243        shieldrechargewaittime = "1"
244        name                = "Tanis0"
245        radarname           = "Pirate2" >
246       
247        <controller>
248            <AIController team=0/>           
249        </controller>
250       
251   </SpaceShip>
252       
253
254<!-- SpaceStation
255
256The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet.
257Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship.
258
259-->
260
261<!-- Hilfsobjekte fuer Koordinatensystem -->
262
263<!-- The axis from the coordinatesystem are "red,green,yellow" and the orange boxe shows the negative direction.
264         But atention, each element is different! A few of them are already rotatet with yaw, roll and pitch:
265         -> "pitch" is a rotation around "red" in the "yellow, green" plain.
266         -> "yaw" is a rotation around "green" in the "red, yellow" plain.
267         -> "roll" is a rotation around "yellow" in the "green,red" plain.
268         this chanches their negativ/positiv direction of the axis.
269         -->
270                       
271
272<!--<Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" />
273<Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" />
274<Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" />
275
276<Model position="0,-100,0" mesh="cube_orange.mesh" scale3D="15,15,15" />
277<Model position="-100,0,0" mesh="cube_orange.mesh" scale3D="15,15,15" />
278<Model position="0,0,-100" mesh="cube_orange.mesh" scale3D="15,15,15" />
279
280<Model position="0,-20000,0" mesh="cube_red.mesh" scale3D="100,10,10" />
281<Model position="0,-20000,0" mesh="cube_green.mesh" scale3D="10,100,10" />
282<Model position="0,-20000,0" mesh="cube.mesh" scale3D="10,10,100" />
283
284<Model position="0,-20100,0" mesh="cube_orange.mesh" scale3D="15,15,15" />
285<Model position="-100,-20000,0" mesh="cube_orange.mesh" scale3D="15,15,15" />
286<Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> -->
287
288
289<!-- Spacestation elements merged -->
290<StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> 
291     
292 <attached>
293
294        <Model template = "ss_flag_room" position="750,-16,0"   yaw=180 />
295       
296        <Model template = "ss_machine"   position="1545,190,370"        yaw=32  pitch=180 />
297        <Model template = "ss_flag_aean" position="1330,16,0"           pitch=180 />
298        <Model template = "ss_chair"     position="1700,145,0" />
299       
300        <Model template = "ss_tube"              position="500,0,0" />
301        <Model template = "ss_table"     position="650,100,0" />
302        <Model template = "ss_cylinder"  position="0,75,0" />
303       
304        <Model template = "ss_curve"     position="-200,0,0"    yaw=180 />
305        <Model template = "ss_tube_x"    position="-10,0,700" />
306         
307        <Model template = "ss_curve"     position="-905,0,700"  yaw=180 />
308        <Model template = "ss_curve"     position="-810,0,1500" yaw=270/>
309        <Model template = "ss_curve"     position="-10,0,1405"  yaw=0 />
310         
311        <Model template = "ss_wall"                     yaw=0   position="250,20,700" />
312        <Model template = "ss_table_cracked"    yaw=0   position="-110,100,700" />
313
314               
315 </attached>
316</StaticEntity>
317       
318   
319<!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) -->
320<ForceField position="0,-20200,0" mode="homogen" diameter="5000" forcedirection = "0,-500,0" />
321
322
323
324
325
326<!-- Some more stuff -->
327
328    <!-- triple large belt around the planet  -->
329    <?lua
330        dofile("includes/asteroidField.lua")
331        asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
332    ?>
333    <?lua
334        dofile("includes/asteroidField.lua")
335        asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
336    ?>
337    <?lua
338        dofile("includes/asteroidField.lua")
339        asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
340    ?>
341
342    <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" />
343   
344   
345
346  </Scene>
347
348</Level>
349
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