Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/archive/PLehmann_FS16/src/external/ois/ReadMe.txt @ 11497

Last change on this file since 11497 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1======================================================================================
2================ LICENSE =============================================================
3======================================================================================
4
5The zlib/libpng License
6
7Copyright (c) 2005-2010 Phillip Castaneda (pjcast -- www.wreckedgames.com)
8
9This software is provided 'as-is', without any express or implied warranty. In no
10event will the authors be held liable for any damages arising from the use of this
11software.
12
13Permission is granted to anyone to use this software for any purpose, including
14commercial applications, and to alter it and redistribute it freely, subject to the
15following restrictions:
16
17    1. The origin of this software must not be misrepresented; you must not claim that
18                you wrote the original software. If you use this software in a product,
19                an acknowledgment in the product documentation would be appreciated
20                but is not required.
21
22    2. Altered source versions must be plainly marked as such, and must not be
23                misrepresented as being the original software.
24
25    3. This notice may not be removed or altered from any source distribution.
26
27
28======================================================================================
29================ LICENSE EXPLAINED ===================================================
30======================================================================================
31In case the license was not clear enough... Basically, you can link with this lib
32which puts no restrictions on what you have to license your code as. You can modify
33this lib, and not have release your changes. Though, as explained above, <bold>
34Altered source versions must be plainly marked as such, and must not be misrepresented
35as being the original software </bold>
36
37This is to allow users the greatest flexibility in what you can use this lib for.
38
39======================================================================================
40================ INFO ================================================================
41======================================================================================
42
43Cross Platform Object Oriented Input Lib System. Meant to be very robust and
44compatiable with many systems and operating systems
45
46Win32/
47        Contains Visual Studio .Net Solution Files
48        Contains CodeBlocks project files for OIS
49       
50        ---- Dependencies ------------------------------------------------------
51        DirectInput 8
52
53
54Linux/
55        ---- Dependencies ------------------------------------------------------
56        X11
57        Newer Linux Kernel (2.6+ ?) for Event API
58
59        Steps to build on Linux:
60        ./bootstrap
61        ./configure
62        ./make && make install
63
64        ---- Configure build options --------------------------------------------
65        ./configure --help              --- List all configure options
66
67
68LinuxCB/
69        Contains CodeBlock files for building OIS and Demos with codeblocks
70        This project file looks for Ogre and other dependencies in /usr/local/lib
71        and /usr/local/include. If installed elsewhere, modify the project
72        settings. It also installs libOIS to ~/libs
73
74Mac/
75        XCode-2.2/
76                Working, mostly complete OSX vackend.
Note: See TracBrowser for help on using the repository browser.