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source: code/archive/PLehmann_FS16/src/modules/towerdefense/TowerDefense.h @ 11538

Last change on this file since 11538 was 11099, checked in by muemart, 9 years ago

Fix loads of doxygen warnings and other documentation issues

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _TowerDefense_H__
31#define _TowerDefense_H__
32#include "TDCoordinate.h"
33#include "TowerDefenseSelecter.h"
34#include "towerdefense/TowerDefensePrereqs.h"
35#include "gametypes/TeamDeathmatch.h"
36#include "TowerDefenseEnemy.h"
37#include "util/Output.h"
38#include "TowerDefenseField.h"
39
40namespace orxonox
41{
42    /**
43    @brief
44    GameType class for TowerDefense. See TowerDefenseReadme.txt for Information.
45
46    @ingroup TowerDefense
47    */
48    class _TowerDefenseExport TowerDefense : public TeamDeathmatch
49    {
50    public:
51        TowerDefense(Context* context);
52        virtual ~TowerDefense();       
53        void addTowerDefenseEnemy(int templatenr);
54        virtual void start() override; //<! The function is called when the gametype starts
55        virtual void end() override;
56        virtual void tick(float dt) override;
57        virtual void spawnPlayer(PlayerInfo* player) override;
58        PlayerInfo* getPlayer(void) const;
59        int getCredit(){ return this->credit_; }
60        void payCredit(int pay){ this->credit_ -= pay; }
61        int getLifes(){ return this->lifes_; }
62        int getWaveNumber(){ return this->waveNumber_; }
63        void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; }
64        void setCredit(int credit){ credit_ = credit; }
65        void setLifes(int lifes){ lifes_ = lifes; }       
66        void buyTower(int cost){ cost -= cost;}
67        void addCredit(int credit) { credit_+=credit; }
68        int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; }
69        TowerDefenseField* getField(TDCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; }
70        void setCenterpoint(TowerDefenseCenterpoint* centerpoint);       
71        void addTower(int x, int y);
72        void upgradeTower(int x, int y); 
73        virtual TDCoordinate* getNextStreetCoord(TDCoordinate*);
74       
75        TowerDefenseSelecter* selecter;       
76
77    private:
78        void createFields();
79
80        orxonox::WeakPtr<TowerDefenseCenterpoint> center_;
81        PlayerInfo* player_;
82        float timeSinceLastSpawn_;
83        float timeUntilNextWave_;
84        int waveSize_;
85        int credit_;
86        int waveNumber_;
87        int lifes_;
88        std::list<orxonox::WeakPtr<TowerDefenseEnemy>> enemies_;
89        TowerDefenseField* fields_[16][16];
90        std::vector<orxonox::WeakPtr<TowerDefenseField>> waypoints_;
91        Vector3 endpoint_;
92        Vector3 offset_;       
93    };
94}
95
96#endif /* _TowerDefense_H__ */
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