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source: code/archive/PLehmann_FS16/src/orxonox/controllers/ControllerDirector.cc @ 11497

Last change on this file since 11497 was 11172, checked in by plehmann, 9 years ago

updated some files so NewScriptController lua binds are created. added DebugTask to cmake.

  • Property svn:eol-style set to native
File size: 5.0 KB
Line 
1/*
2 * First try of a ControllerDirector. Target: An event occurs in the levelTry.oxw
3 * file, which is "heard" by an object of the type of this class. It then SHOULD
4 * (because it is not working) execute the party function.
5 */
6
7#include "ControllerDirector.h"
8#include "NewScriptController.h"
9#include "core/CoreIncludes.h"
10
11//#include "network/NetworkFunction.h"
12
13#include "infos/HumanPlayer.h"
14#include "interfaces/PlayerTrigger.h"
15#include "worldentities/pawns/Pawn.h"
16#include "core/LuaState.h"
17
18
19namespace orxonox
20{
21    RegisterClass(ControllerDirector);
22
23    ControllerDirector::ControllerDirector(Context* context) : ArtificialController(context)
24    {
25        // Register the object with the framework
26        RegisterObject(ControllerDirector);
27
28        // output a message to ensure we know the constructor was run
29        orxout(verbose)<<"hello universe constructor blablub"<< endl;
30
31
32
33        // Initialize member variables
34        this->player_ = nullptr;
35        this->entity_ = nullptr;
36        this->pTrigger_ = nullptr;
37        this->context_ = context;
38    }
39
40    void ControllerDirector::XMLPort(Element& xmlelement, XMLPort::Mode mode)
41    {
42        SUPER(ControllerDirector, XMLPort, xmlelement, mode);
43        XMLPortParam(ControllerDirector, "scriptname", setScriptName, getScriptName, xmlelement, mode).defaultValues("testscript");
44
45        orxout(verbose)<< "ControllerDirector::XMLPort " 
46          << "An instance of ControllerDirector has been created." << endl;
47    }
48
49    void ControllerDirector::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
50    {
51        // Call the xmleventport functions of the classes we derive from
52        SUPER(ControllerDirector, XMLEventPort, xmlelement, mode);
53
54        // Add an event sink for a "takeControl" event, which leads to the
55        // function takeControl() being called.
56        XMLPortEventSink(ControllerDirector, BaseObject, "takeControl", 
57          takeControl, xmlelement, mode);
58    }
59
60
61
62
63    void ControllerDirector::takeControl(Controller * controller, BaseObject * trigger) 
64    {
65       /* Output a message confirming that the function was called */
66       orxout()<<"test takecontrol."<< endl;
67
68       /* First, we set up a new controller to attach to the unit that
69        * triggered our event.
70        */
71       static int ctrlid = 1;
72       bool prepok = preparationToTakeControl(trigger);
73       if( prepok == true) 
74       {
75         /* Create a scriptcontroller object */
76         NewScriptController *newctrl = new NewScriptController(this->context_);
77
78         /* Make the player we were given its slave */
79         newctrl->setPlayer(this->player_);
80
81         /* Start controlling that object */
82         newctrl->takeControl(ctrlid);
83       }
84       else
85         return;
86
87       /* Set up a luastate to use for running the scripts */
88       LuaState * ls = new LuaState();
89       
90       /* Assemble a string to define a controller id variable in lua space */
91       std::stringstream tmp;
92       tmp << "newctrlid = " << ctrlid << endl;
93       std::string todo = tmp.str();
94       
95       /* Run the string using the luastate created earlier */
96       ls->doString(todo);
97
98       /* Now run the script on this controller. This will still have the above
99        * variable "newctrlid" defined, which means it can make use of it.
100        */
101       std::string scr = this->scriptname_ + ".lua";
102       ls->doFile(scr);
103
104       /* Increase the controller ID so we have a different one for
105        * the next time it is triggered */
106       ctrlid += 1;
107
108        orxout()<<"swag"<< endl;
109    } 
110
111    bool ControllerDirector::preparationToTakeControl(BaseObject * trigger) 
112    {
113        this->pTrigger_ = orxonox_cast<PlayerTrigger*>(trigger);
114        this->player_ = nullptr;
115
116        orxout() << "Preparation to take Control!" << endl; 
117
118        // Check whether it is a player trigger and extract pawn from it
119        if(this->pTrigger_ != nullptr)
120        {
121            // Get the object which triggered the event.
122            this->player_ = this->pTrigger_->getTriggeringPlayer(); 
123
124            // Check if there actually was a player returned.
125            if( this->player_ == nullptr) {
126            orxout()<<"swag control"<< endl;
127
128              return false;
129            }
130        }
131        else
132        {
133            orxout() << "ControllerDirector::preparationToTakeControl " 
134              << "Not a player trigger, can't extract pawn from it.." << endl;
135            return false;
136        }
137
138        this->entity_ = this->player_->getControllableEntity();
139        assert(this->entity_);
140
141        return true;
142    }
143
144    /* // Currently unused
145    void ControllerDirector::setNewController(Controller * controller) {
146
147
148        orxout() << "New Controller is going to be set!" << endl;
149
150        this->entity_->setDestroyWhenPlayerLeft(false);
151        this->player_->pauseControl();
152        this->entity_->setController(controller);
153        this->player_->startControl(this->entity_);
154        //this->setControllableEntity(this->entity_);
155    }
156    */
157       
158   
159
160}
161
162
163
164
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