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source: code/archive/PLehmann_FS16/src/orxonox/controllers/scriptTasks/MoveToTask.h

Last change on this file was 11204, checked in by plehmann, 9 years ago

implemented the update function of MoveToTask. but it does not yet work right. it might be more a problem of the controllerDirector than the task.

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Paul Lehmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _MoveToTask_H__
30#define _MoveToTask_H__
31
32#include "infos/PlayerInfo.h"
33#include "controllers/ArtificialController.h"
34#include "tools/interfaces/Tickable.h"
35#include "Task.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport MoveToTask : public Task
40    {
41        public:
42            MoveToTask(Context* context);
43            virtual ~MoveToTask(){}
44
45            void initialize(float startTime, PlayerInfo* player, Vector3 destination, float velocity);
46
47            virtual bool update(float dt) override;
48
49        private:
50
51            std::string output_;
52
53            // Information about the player that this ScriptController will
54            // control
55            // - Player pointer
56            PlayerInfo* player_;
57
58            // - Entity pointer, this is for convenience and will be the same as
59            //   player_->getControllableEntity()
60            ControllableEntity* entity_;
61
62            Vector3 direction_;
63
64            Vector3 destination_;
65
66            // velocitz in m/s
67            float velocity_;
68
69    };
70}
71
72#endif /* _MoveToTask_H__ */
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