/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Paul Lehmann * Co-authors: * ... * */ #ifndef _Task_H__ #define _Task_H__ #include "infos/PlayerInfo.h" #include "tools/interfaces/Tickable.h" //#include "core/class/OrxonoxClass.h" #include "core/BaseObject.h" namespace orxonox { class _OrxonoxExport Task : public BaseObject { public: Task(Context* context); virtual ~Task(){} //this function needs to be called otherwise the task is never carried out void initialize(float startTime); //important return true while the task is running and false to stop it!!! virtual bool update(float dt) {return false;} float getStartTime() {return startTime_;} //private: float startTime_; }; } #endif /* _Task_H__ */