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source: code/archive/Presentation_FS16/data/levels/includes/invaderWeaponEnemy.oxi @ 12124

Last change on this file since 12124 was 11052, checked in by landauf, 9 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 1.1 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-9.2,2,-13" />
3      <WeaponSlot position=" 9.2,2,-13" />
4    </weaponslots>
5    <weaponsets>
6      <WeaponSet firemode=0 />
7      <WeaponSet firemode=1 />
8    </weaponsets>
9    <weaponpacks>
10      <WeaponPack>
11        <links>
12          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
13          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
14        </links>
15        <Weapon>
16          <InvaderWeaponEnemy mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="laserbeam.mesh" />
17        </Weapon>
18        <Weapon>
19          <InvaderWeaponEnemy mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="laserbeam.mesh" />
20        </Weapon>
21      </WeaponPack>
22      <WeaponPack>
23        <links>
24          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
25        </links>
26      </WeaponPack>
27    </weaponpacks>
28    <munition>
29      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/>
30    </munition>
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