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source: code/archive/Presentation_FS16/src/modules/hover/HoverShip.h @ 12412

Last change on this file since 12412 was 11199, checked in by fvultier, 8 years ago

merged branch hover

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Cyrill Burgener
24 *
25 */
26
27/**
28    @file HoverShip.h
29    @brief Declaration of the HoverShip class.
30*/
31
32#ifndef _HoverShip_H__
33#define _HoverShip_H__
34
35#include "HoverPrereqs.h"
36#include "Hover.h"
37
38#include "worldentities/pawns/SpaceShip.h"
39
40namespace orxonox
41{
42    class _HoverExport HoverShip : public SpaceShip
43    {
44        public:
45            HoverShip(Context* context);
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
48
49            /// sets this ships jumpBoost
50            inline void setJumpBoost(float jumpBoost)
51                { this->jumpBoost_ = jumpBoost; }
52            /// returns this ships jumpBoost
53            inline float getJumpBoost() const
54                { return this->jumpBoost_; }
55
56            virtual void moveFrontBack(const Vector2& value) override;
57
58            virtual void moveRightLeft(const Vector2& value) override;
59
60            virtual void moveUpDown(const Vector2& value) override;
61
62            virtual void rotateYaw(const Vector2& value) override;
63
64            virtual void rotatePitch(const Vector2& value) override;
65
66            virtual void rotateRoll(const Vector2& value) override;
67
68            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
69
70            virtual void boost(bool bBoost) override;
71
72        protected:
73            virtual void death() override;
74
75        private:
76            Hover* getGame();
77            WeakPtr<Hover> game;
78            float jumpBoost_;
79            bool isFloor_;
80    };
81}
82
83#endif /* _HoverShip_H__ */
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