1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Tomer Gidron |
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24 | * |
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25 | */ |
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26 | |
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27 | /** |
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28 | @file TFlagsLivesLevelHUD.h |
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29 | @brief Declaration of the TFlagsLivesLevelHUD class. |
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30 | */ |
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31 | |
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32 | #ifndef _TFlagsLivesLevelHUD_H__ |
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33 | #define _TFlagsLivesLevelHUD_H__ |
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34 | |
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35 | |
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36 | #include "HoverPrereqs.h" |
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37 | |
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38 | #include "tools/interfaces/Tickable.h" |
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39 | #include "overlays/OverlayText.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | class _HoverExport TFlagsLivesLevelHUD : public OverlayText, public Tickable |
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44 | { |
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45 | public: |
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46 | TFlagsLivesLevelHUD(Context* context); |
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47 | |
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48 | virtual void tick(float dt) override; |
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49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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50 | virtual void changedOwner() override; |
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51 | |
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52 | /// sets TOTAL flags taken |
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53 | inline void setShowTot(int totFlags) |
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54 | { this->totFlags_ = totFlags; } |
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55 | /// returns TOTAL flags >=0 |
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56 | inline int getShowTot() const |
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57 | { return this->totFlags_; } |
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58 | |
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59 | /// sets show tot lives |
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60 | void setShowLives(const bool showLives) |
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61 | { showLives_ = showLives; } |
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62 | /// gets show tot lives |
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63 | const bool getShowLives() const |
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64 | { return showLives_; } |
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65 | |
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66 | /// sets show level |
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67 | void setShowLevel(const bool showLevel) |
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68 | { showLevel_ = showLevel; } |
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69 | /// gets show level |
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70 | const bool getShowLevel() const |
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71 | { return showLevel_; } |
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72 | |
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73 | /// sets show tot flags |
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74 | void setShowTotFlags(const bool showTotFlags) |
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75 | { showTotFlags_ = showTotFlags; } |
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76 | /// gets show tot flags |
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77 | const bool getShowTotFlags() const |
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78 | { return showTotFlags_; } |
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79 | |
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80 | /// sets Game Level |
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81 | inline void setTotLevel(int totLevel) |
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82 | { this->totLevel_ = totLevel; } |
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83 | /// returns level >=0 |
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84 | inline int getTotLevel() const |
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85 | { return this->totLevel_; } |
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86 | |
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87 | /// sets level Upgrade |
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88 | void setLevelUpgrade(const bool levelUpgrade) |
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89 | { levelUpgrade_ = levelUpgrade; } |
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90 | /// gets level Upgrade |
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91 | const bool getLevelUpgrade() const |
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92 | { return levelUpgrade_; } |
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93 | |
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94 | |
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95 | private: |
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96 | Hover* hoverGame_; |
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97 | int totFlags_; |
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98 | int totLevel_; |
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99 | bool showLives_; |
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100 | bool showLevel_; |
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101 | bool showTotFlags_; |
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102 | bool levelUpgrade_; |
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103 | }; |
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104 | } |
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105 | #endif /* _TFlagsLivesLevelHUD_H__ */ |
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