1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Florian Zinggeler |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file InvaderEnemyShooter.h |
---|
31 | @brief Declaration of the InvaderEnemyShooter class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "InvaderEnemyShooter.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/command/Executor.h" |
---|
38 | #include "Invader.h" |
---|
39 | #include "InvaderShip.h" |
---|
40 | |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | RegisterClass(InvaderEnemyShooter); |
---|
44 | |
---|
45 | InvaderEnemyShooter::InvaderEnemyShooter(Context* context) : InvaderEnemy(context) |
---|
46 | { |
---|
47 | RegisterObject(InvaderEnemyShooter); |
---|
48 | enableCollisionCallback(); |
---|
49 | lifetime = 0; |
---|
50 | // shoot every second |
---|
51 | shootTimer.setTimer(1.0f, true, createExecutor(createFunctor(&InvaderEnemyShooter::shoot, this))); |
---|
52 | } |
---|
53 | |
---|
54 | void InvaderEnemyShooter::tick(float dt) |
---|
55 | { |
---|
56 | lifetime += dt; |
---|
57 | // die after 20 seconds. |
---|
58 | if (lifetime > 20000) |
---|
59 | removeHealth(2000); |
---|
60 | |
---|
61 | if (player != nullptr) |
---|
62 | { |
---|
63 | float distPlayer = player->getPosition().z - getPosition().z; |
---|
64 | // orxout() << "i'm different!" << endl; |
---|
65 | float newZ = 2/(pow(std::abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * distPlayer; |
---|
66 | setVelocity(Vector3(950 - std::abs(distPlayer), 0, newZ)); |
---|
67 | } |
---|
68 | Pawn::tick(dt); |
---|
69 | } |
---|
70 | |
---|
71 | void InvaderEnemyShooter::shoot() |
---|
72 | { |
---|
73 | ControllableEntity::push(0); |
---|
74 | } |
---|
75 | |
---|
76 | void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
---|
77 | { |
---|
78 | Pawn::damage(damage, healthdamage, shielddamage, originator, cs); |
---|
79 | if (getGame() && orxonox_cast<InvaderShip*>(originator) != nullptr && getHealth() <= 0) |
---|
80 | getGame()->addPoints(3*42); |
---|
81 | } |
---|
82 | } |
---|