1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Martin Mueller |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "TurretController.h" |
---|
30 | #include "worldentities/pawns/Pawn.h" |
---|
31 | #include "objects/Turret.h" |
---|
32 | #include "core/object/ObjectList.h" |
---|
33 | #include "core/CoreIncludes.h" |
---|
34 | |
---|
35 | namespace orxonox |
---|
36 | { |
---|
37 | RegisterClass(TurretController); |
---|
38 | |
---|
39 | /** |
---|
40 | @brief |
---|
41 | Sets default values for all variables. |
---|
42 | |
---|
43 | @param context |
---|
44 | The context |
---|
45 | */ |
---|
46 | TurretController::TurretController(Context* context) : ArtificialController(context) |
---|
47 | { |
---|
48 | RegisterObject(TurretController); |
---|
49 | |
---|
50 | this->once_ = false; |
---|
51 | |
---|
52 | } |
---|
53 | |
---|
54 | /** |
---|
55 | @brief |
---|
56 | Destructor. Nothing to see here. |
---|
57 | */ |
---|
58 | TurretController::~TurretController() |
---|
59 | { |
---|
60 | |
---|
61 | } |
---|
62 | |
---|
63 | /** |
---|
64 | @brief |
---|
65 | Searches a valid target for the turret to aim at. |
---|
66 | |
---|
67 | Loops through all pawns and tests, if it is in range. Scores every pawn and chooses the best one (the one with the lowest score). |
---|
68 | If the turret has a parent, try to aim at the same target the parent has, if there is one. |
---|
69 | |
---|
70 | @see targetScore |
---|
71 | The function that scores the pawns. |
---|
72 | */ |
---|
73 | void TurretController::searchTarget() |
---|
74 | { |
---|
75 | Turret* turret = orxonox_cast<Turret*>(this->getControllableEntity()); |
---|
76 | |
---|
77 | //The controller might find a target before teams are set, so we need to check again here. |
---|
78 | if(this->target_ && turret->isInRange(target_) != -1.f && !FormationController::sameTeam(turret, this->target_, this->getGametype())) |
---|
79 | { |
---|
80 | return; |
---|
81 | } |
---|
82 | else |
---|
83 | { |
---|
84 | this->forgetTarget(); |
---|
85 | turret->setTarget(nullptr); |
---|
86 | } |
---|
87 | |
---|
88 | |
---|
89 | ControllableEntity* parent = orxonox_cast<ControllableEntity*>(turret->getParent()); |
---|
90 | if(parent) |
---|
91 | { |
---|
92 | Pawn* parenttarget = orxonox_cast<Pawn*>(parent->getTarget()); |
---|
93 | if(parenttarget && turret->isInRange(parenttarget)) |
---|
94 | { |
---|
95 | this->setTarget(parenttarget); |
---|
96 | turret->setTarget(parenttarget); |
---|
97 | return; |
---|
98 | } |
---|
99 | } |
---|
100 | |
---|
101 | float minScore = FLT_MAX; |
---|
102 | float tempScore; |
---|
103 | Pawn* minScorePawn = nullptr; |
---|
104 | |
---|
105 | for (Pawn* pawn : ObjectList<Pawn>()) |
---|
106 | { |
---|
107 | if (!pawn || FormationController::sameTeam(turret, pawn, this->getGametype())) |
---|
108 | continue; |
---|
109 | tempScore = turret->isInRange(pawn); |
---|
110 | if(tempScore != -1.f) |
---|
111 | { |
---|
112 | if(tempScore < minScore) |
---|
113 | { |
---|
114 | minScore = tempScore; |
---|
115 | minScorePawn = pawn; |
---|
116 | } |
---|
117 | } |
---|
118 | } |
---|
119 | this->setTarget(minScorePawn); |
---|
120 | turret->setTarget(minScorePawn); |
---|
121 | } |
---|
122 | |
---|
123 | /** |
---|
124 | @brief |
---|
125 | Tests, if the turret is looking at the target, with a specified tolerance |
---|
126 | |
---|
127 | This uses the world position as opposed to the local position in the old version. |
---|
128 | |
---|
129 | @param angle |
---|
130 | The tolerance, in radians |
---|
131 | */ |
---|
132 | bool TurretController::isLookingAtTargetNew(float angle) const |
---|
133 | { |
---|
134 | return (getAngle(this->getControllableEntity()->getWorldPosition(), this->getControllableEntity()->getWorldOrientation() * WorldEntity::FRONT, this->target_->getWorldPosition()) < angle); |
---|
135 | } |
---|
136 | |
---|
137 | /** |
---|
138 | @brief |
---|
139 | Scores a pawn as a target, based on distance and health. |
---|
140 | |
---|
141 | The more health and distance a pawn has, the higher the score. This means lower equals better. |
---|
142 | |
---|
143 | @param pawn |
---|
144 | The pawn to score |
---|
145 | |
---|
146 | @param distance |
---|
147 | The distance. Can be squared or normed, doesn't matter as long as all are treated the same. |
---|
148 | */ |
---|
149 | float TurretController::targetScore(Pawn* pawn, float distance) const |
---|
150 | { |
---|
151 | return pawn->getHealth()/pawn->getMaxHealth() + distance; |
---|
152 | } |
---|
153 | |
---|
154 | /** |
---|
155 | @brief |
---|
156 | Does all the controlling of the turret. |
---|
157 | |
---|
158 | If the turret has a parent, copies the team from there, if it's not already set. |
---|
159 | Other actions are: Search a target. If a target has been found, aim and shoot at it. |
---|
160 | */ |
---|
161 | void TurretController::tick(float dt) |
---|
162 | { |
---|
163 | if (!this->isActive() || !this->getControllableEntity()) |
---|
164 | return; |
---|
165 | |
---|
166 | |
---|
167 | ControllableEntity* parent = orxonox_cast<ControllableEntity*> (this->getControllableEntity()->getParent()); |
---|
168 | if(this->getTeam() != -1 && !this->once_ && parent) |
---|
169 | { |
---|
170 | orxout(internal_warning) << "TurretController: Team already set, may result in undesired behaviour. Will get overridden by the parent's team." << endl; |
---|
171 | } |
---|
172 | |
---|
173 | if(!this->once_) |
---|
174 | this->once_ = true; |
---|
175 | |
---|
176 | //Teams aren't set immediately, after creation, so we have to check every tick... |
---|
177 | if(parent) |
---|
178 | { |
---|
179 | Controller* parentcontroller = parent->getController(); |
---|
180 | if(parentcontroller) |
---|
181 | { |
---|
182 | this->setTeam(parentcontroller->getTeam()); |
---|
183 | } |
---|
184 | else |
---|
185 | { |
---|
186 | this->setTeam(parent->getTeam()); |
---|
187 | } |
---|
188 | this->getControllableEntity()->setTeam(parent->getTeam()); |
---|
189 | } |
---|
190 | |
---|
191 | this->searchTarget(); |
---|
192 | if(this->target_) |
---|
193 | { |
---|
194 | Turret* turret = orxonox_cast<Turret*> (this->getControllableEntity()); |
---|
195 | this->aimAtTarget(); |
---|
196 | turret->aimAtPosition(target_->getWorldPosition()); |
---|
197 | if(this->isLookingAtTargetNew(Degree(5).valueRadians())) |
---|
198 | { |
---|
199 | |
---|
200 | this->getControllableEntity()->push(0); |
---|
201 | } |
---|
202 | } |
---|
203 | } |
---|
204 | } |
---|