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source: code/archive/Presentation_FS16/src/modules/weapons/weaponmodes/FlameGun.h @ 12412

Last change on this file since 12412 was 11108, checked in by fvultier, 9 years ago

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlameGun.h
31    @brief Definition of the FlameGun class.
32*/
33
34#ifndef _FlameGun_H__
35#define _FlameGun_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weaponsystem/WeaponMode.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        A WeaponMode that fires burning projectiles.
46    @author
47        Fabien Vultier
48    @ingroup WeaponsWeaponModes
49    */
50    class _WeaponsExport FlameGun : public WeaponMode
51    {
52        public:
53            FlameGun(Context* context);
54            virtual ~FlameGun();
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
57            virtual void fire() override;
58
59            inline void setLifetime(float lifetime)
60                { this->lifetime_ = lifetime; }
61            inline float getLifetime() const
62                { return this->lifetime_; }
63
64       private:
65            float speed_; //The speed of the fired projectile.
66            float lifetime_; //The lifetime of the fired projectile.
67            float sideAcceleration_;
68
69            static const int PROJECTILES_PER_FIRE;
70    };
71}
72
73#endif /* _FlameGun_H__ */
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