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source: code/archive/Presentation_FS16/src/orxonox/LevelManager.h @ 11936

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *      Matthias Binder
27 *
28 */
29
30/**
31    @file LevelManager.h
32    @brief Definition of the LevelManager singleton.
33    @ingroup Orxonox
34*/
35
36#ifndef _LevelManager_H__
37#define _LevelManager_H__
38
39#include "OrxonoxPrereqs.h"
40
41#include <cassert>
42#include <list>
43#include <map>
44#include <string>
45
46#include "LevelInfo.h"
47
48#include "util/Singleton.h"
49#include "core/config/Configurable.h"
50#include "LevelStatus.h"
51
52
53// tolua_begin
54namespace orxonox
55{
56
57    /**
58    @brief
59        The LevelManager keeps track of @ref orxonox::Level "Levels" whose activity has been requested and activates the @ref orxonox::Level "Levels" in the list in a FIFO manner with exactly one Level (the first in the list) being active at all times (unless the list is empty).
60        It also serves as an access point to get a list of all available @ref orxonox::Level "Levels" (or rather their respective @ref orxonox::LevelInfoItem "LevelInfoItems").
61
62    @author
63        Fabian 'x3n' Landau
64
65    @author
66        Damian 'Mozork' Frick
67
68
69    @ingroup Orxonox1
70    */
71
72
73
74
75    class _OrxonoxExport LevelManager
76    // tolua_end
77        : public Singleton<LevelManager>, public Configurable
78    { // tolua_export
79            friend class Singleton<LevelManager>;
80        public:
81            LevelManager();
82            virtual ~LevelManager();
83
84            void buildallLevelStatus();
85            void updateAllLevelStatus();
86            void setLevelStatus(const std::string& LevelWon);
87
88
89            void setConfigValues(); //!< Set the config values for this object.
90
91            void requestActivity(Level* level); //!< Request activity for the input Level.
92            void releaseActivity(Level* level); //!< Release activity for the input Level.
93
94            Level* getActiveLevel(); //!< Get the currently active Level.
95
96            // tolua_begin
97            void updatewon(int lastwon);
98            int missionactivate(int index);
99            void setDefaultLevel(const std::string& levelName); //!< Set the default Level.
100            /**
101            @brief Get the default level.
102            @return Returns the filename of the default level.
103            */
104            const std::string& getDefaultLevel() const
105                { return defaultLevelName_; }
106            unsigned int getNumberOfLevels(void);
107            LevelInfoItem* getAvailableLevelListItem(unsigned int index); //!< Get the LevelInfoItem at the given index in the list of available Levels.
108
109            inline const std::string& getLastWonMission() const
110                { return this->lastWonMission_; }
111
112            inline unsigned int getNumberOfCampaignMissions()
113                { return this->campaignMissions_.size(); }
114
115            inline const std::string& getCampaignMission(unsigned int index)
116                { return this->campaignMissions_[index]; }
117
118
119            /**
120            @brief Get the instance of the LevelManager.
121            @return Returns the instance of the LevelManager.
122            */
123            static LevelManager& getInstance()
124                { return Singleton<LevelManager>::getInstance(); }
125            // tolua_end
126
127        private:
128            // non-copyable:
129            LevelManager(const LevelManager&) = delete;
130            LevelManager& operator=(const LevelManager&) = delete;
131
132            void activateNextLevel(); //!< Activate the next level.
133
134            void compileAvailableLevelList(void); //!< Compile the list of available Levels.
135            void updateAvailableLevelList(void); //!< Update the list of available Levels.
136
137            std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active.
138            std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level.
139
140            // Helpers to allow fast access to the availableLevels list.
141            unsigned int nextIndex_; //! The next expected index to be accessed.
142            std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed.
143
144            // config values
145            std::string defaultLevelName_;
146            std::string lastWonMission_;
147            std::vector<std::string> campaignMissions_;
148            std::vector<int> allLevelWon_;                  //level i is won if allLevelWon_[i]=1
149            std::vector<LevelStatus*> allLevelStatus_;
150
151
152
153            static LevelManager* singletonPtr_s;
154    }; // tolua_export
155} // tolua_export
156
157#endif /* _LevelManager_H__ */
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