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source: code/archive/Presentation_FS16/src/orxonox/LevelStatus.cc @ 11479

Last change on this file since 11479 was 11206, checked in by fvultier, 9 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Matthias Binder
24 *
25 */
26
27
28
29
30#include "LevelStatus.h"
31
32#include <map>
33
34#include "core/singleton/ScopedSingletonIncludes.h"
35#include "core/commandline/CommandLineIncludes.h"
36#include "core/config/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
38#include "core/ClassTreeMask.h"
39#include "core/Loader.h"
40#include "core/Resource.h"
41#include "core/XMLFile.h"
42#include "Level.h"
43#include "PlayerManager.h"
44
45namespace orxonox
46{
47    RegisterClass(LevelStatus);
48
49
50    /**
51    @brief
52        Constructor. sets config values and initializes variables.
53    */
54    LevelStatus::LevelStatus(Context* context) : BaseObject(context)
55    {
56        RegisterObject(LevelStatus);
57        this->won = false;
58        this->nextLevels.insert(this->nextLevels.begin(),1);
59        this->activated=0;
60    }
61
62    LevelStatus::~LevelStatus()
63    {}
64}
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