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source: code/archive/Presentation_FS16/src/orxonox/LevelStatus.h @ 12106

Last change on this file since 12106 was 11206, checked in by fvultier, 9 years ago

merged campain menu

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Matthias Binder
24 *
25 */
26
27
28#ifndef _LevelStatus_H__
29#define _LevelStatus_H__
30
31
32#include "OrxonoxPrereqs.h"
33
34#include <cassert>
35#include <list>
36#include <map>
37#include <string>
38
39#include "LevelInfo.h"
40
41#include "util/Singleton.h"
42#include "core/config/Configurable.h"
43
44
45namespace orxonox
46{
47
48    /**
49    @brief
50        LevelStatus:
51        In the LevelStatus class all necessary information of a mission in the campaign is saved.
52        It is only used in the LevelManager to save the progress of the campaign. It is now possible to have a treelike campaign menu structure.
53       
54    */
55
56
57    class _OrxonoxExport LevelStatus : public BaseObject
58    {
59    public:
60        LevelStatus(Context* context);
61        virtual ~LevelStatus();
62       
63        bool won;                           //if the Level is won or not
64        std::vector<int> nextLevels;        //if this Level is won, the ith element of this vector shows, what to do with the other leves
65        int activated;                      //0 not activated, 1 activated, 2 visible
66    };
67}
68
69#endif /* _LevelStatus_H__ */
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