1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Paul Lehmann |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /* |
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30 | * Currently available lua commands: |
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31 | * |
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32 | * IMPORTANT: ALL COMMANDS DO REQUIRE 7 PARAMETERS TO BE PROVIDED. FILL UP WITH ZEROES IN UNIMPORTANT PLACES. |
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33 | * |
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34 | * Command | Abbreviation | Parameter 1 | '' 2 | '' 3 | '' 4 | '' 5 | '' 6 | '' 7 |
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35 | * |
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36 | * "Move And Look" | mal | GoTo X Coordinate | '' Y '' | '' Z '' | LookAt X Coordinate | '' Y '' | '' Y '' | Duration |
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37 | * "Rotate And Look" | ral | GoTo X Coordinate | '' Y '' | '' Z '' | Axis (1=x, 2=y, 3=z) | - | - | Duration |
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38 | * "Spiral" | spi | GoTo X Coordinate | '' Y '' | '' Z '' | - | - | - | Duration |
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39 | * "Transition Look" | chl | From X Coordinate | '' Y '' | '' Z '' | To X Coordinate | '' Y '' | '' Y '' | Duration |
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40 | * "rotate round X crd"| rotX | anchor coordinate | angle(rad)| - | | | | Duration |
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41 | * "Idle (Do nothing)" | idle | Duration |
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42 | */ |
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43 | |
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44 | #include "NewScriptController.h" |
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45 | |
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46 | #include "scriptTasks/DebugTask.h" |
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47 | #include "scriptTasks/stringOutTask.h" |
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48 | #include "scriptTasks/MoveToTask.h" |
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49 | #include "scriptTasks/Task.h" |
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50 | #include "infos/PlayerInfo.h" |
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51 | #include "core/CoreIncludes.h" |
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52 | #include "worldentities/ControllableEntity.h" |
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53 | #include "core/LuaState.h" |
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54 | #include "util/Math.h" |
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55 | |
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56 | namespace orxonox |
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57 | { |
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58 | RegisterClass(NewScriptController); |
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59 | |
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60 | NewScriptController::NewScriptController(Context* context) : ArtificialController(context) |
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61 | { |
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62 | RegisterObject(NewScriptController); |
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63 | |
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64 | |
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65 | // Set default values for all variables |
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66 | // - pointers to zero |
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67 | this->player_ = nullptr; |
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68 | this->entity_ = nullptr; |
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69 | |
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70 | // - times |
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71 | this->scTime_ = 0.0f; |
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72 | |
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73 | this->context_ = context; |
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74 | |
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75 | |
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76 | } |
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77 | |
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78 | |
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79 | |
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80 | void NewScriptController::takeControl(int ctrlid) |
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81 | { |
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82 | // Output some debugging information |
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83 | orxout(verbose) << "NewScriptController: Taking control" << endl; |
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84 | orxout(verbose) << "This-pointer: " << this << endl; |
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85 | |
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86 | |
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87 | // Store the entity pointer in a private variable |
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88 | this->entity_ = this->player_->getControllableEntity(); |
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89 | assert(this->entity_); |
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90 | |
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91 | this->ctrlid_ = ctrlid; |
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92 | if (this->ctrlid_ == 0) |
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93 | { |
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94 | this->ctrlid_ = 1; |
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95 | } |
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96 | |
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97 | // Add the controller here to this entity. Apparently this still leaves |
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98 | // any preexisting human controllers in place. |
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99 | |
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100 | this->entity_->setDestroyWhenPlayerLeft(false); |
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101 | this->player_->stopTemporaryControl(); |
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102 | this->entity_->setController(this); |
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103 | this->setControllableEntity(this->entity_); |
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104 | this->entity_->mouseLook(); |
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105 | this->entity_->setVisible(true); |
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106 | |
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107 | // TODO take the human Controllers control dont forget to give it back in the destructor |
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108 | } |
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109 | |
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110 | |
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111 | void NewScriptController::tick(float dt) |
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112 | { |
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113 | // Call the tick function of the classes we derive from |
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114 | SUPER(NewScriptController, tick, dt); |
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115 | |
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116 | |
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117 | // If this controller has no entity entry, do nothing |
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118 | if( !(this->entity_) ) return; |
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119 | |
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120 | if(!this->taskList_.empty()) |
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121 | { |
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122 | orxout() << scTime_ << endl; |
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123 | |
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124 | orxout() << taskList_.size() << endl; |
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125 | |
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126 | |
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127 | if(this->taskList_.front()->getStartTime() < this->scTime_) |
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128 | { |
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129 | activeTasks_.push_back(this->taskList_.front()); |
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130 | this->taskList_.pop_front(); |
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131 | } |
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132 | } |
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133 | else |
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134 | { |
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135 | orxout() << "no tasks in taskList_" << endl; |
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136 | } |
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137 | |
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138 | std::vector<Task*>::iterator it = activeTasks_.begin(); |
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139 | while (it != activeTasks_.end() ) |
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140 | { |
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141 | if( !((*it)->update(dt)) ) |
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142 | { |
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143 | (*(*it)).destroyLater(); |
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144 | it = activeTasks_.erase(it); |
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145 | } |
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146 | else |
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147 | { |
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148 | it++; |
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149 | } |
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150 | |
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151 | } |
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152 | |
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153 | |
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154 | |
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155 | scTime_ += dt; |
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156 | } |
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157 | |
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158 | void NewScriptController::debugOut(float startTime) |
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159 | { |
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160 | |
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161 | DebugTask* task = new DebugTask(context_); |
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162 | |
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163 | task->initialize(startTime); |
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164 | |
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165 | bool inserted = false; |
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166 | |
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167 | if(taskList_.empty()) |
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168 | { |
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169 | taskList_.push_front(task); |
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170 | inserted = true; |
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171 | } |
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172 | |
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173 | else |
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174 | { |
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175 | for (std::list<Task*>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime |
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176 | { |
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177 | orxout() << "debugOutTask" << endl; |
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178 | |
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179 | if(task->getStartTime() < (*it)->getStartTime() ) |
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180 | { |
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181 | taskList_.insert(it, task); |
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182 | inserted = true; |
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183 | break; |
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184 | } |
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185 | } |
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186 | } |
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187 | |
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188 | if (!inserted) |
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189 | { |
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190 | taskList_.push_back(task); |
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191 | } |
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192 | |
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193 | } |
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194 | |
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195 | void NewScriptController::stringOut(float startTime, std::string output) |
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196 | { |
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197 | |
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198 | stringOutTask* task = new stringOutTask(context_); |
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199 | |
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200 | task->initialize(startTime, output); |
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201 | |
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202 | bool inserted = false; |
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203 | |
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204 | if(taskList_.empty()) |
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205 | { |
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206 | taskList_.push_front(task); |
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207 | inserted = true; |
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208 | } |
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209 | |
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210 | else |
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211 | { |
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212 | for (std::list<Task*>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime |
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213 | { |
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214 | orxout() << "stringOutTask" << endl; |
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215 | |
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216 | if(task->getStartTime() < (*it)->getStartTime() ) |
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217 | { |
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218 | taskList_.insert(it, task); |
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219 | inserted = true; |
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220 | break; |
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221 | } |
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222 | } |
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223 | } |
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224 | |
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225 | if (!inserted) |
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226 | { |
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227 | taskList_.push_back(task); |
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228 | } |
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229 | |
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230 | } |
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231 | |
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232 | void NewScriptController::moveTo(float startTime, float x, float y, float z, float velocity) |
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233 | { |
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234 | |
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235 | MoveToTask* task = new MoveToTask(context_); |
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236 | |
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237 | Vector3 destination = Vector3(x,y,z); |
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238 | |
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239 | task->initialize(startTime, player_, destination, velocity); |
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240 | |
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241 | bool inserted = false; |
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242 | |
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243 | if(taskList_.empty()) |
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244 | { |
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245 | taskList_.push_front(task); |
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246 | inserted = true; |
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247 | } |
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248 | |
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249 | else |
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250 | { |
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251 | for (std::list<Task*>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime |
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252 | { |
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253 | orxout() << "stringOutTask" << endl; |
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254 | |
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255 | if(task->getStartTime() < (*it)->getStartTime() ) |
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256 | { |
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257 | taskList_.insert(it, task); |
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258 | inserted = true; |
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259 | break; |
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260 | } |
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261 | } |
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262 | } |
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263 | |
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264 | if (!inserted) |
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265 | { |
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266 | taskList_.push_back(task); |
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267 | } |
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268 | |
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269 | } |
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270 | |
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271 | NewScriptController* NewScriptController::getNewScriptController() |
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272 | { |
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273 | /* Output a message that confirms this function was called */ |
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274 | orxout() << "Great success!" << std::endl; |
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275 | |
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276 | /* Debugging: print all the scriptcontroller object pointers */ |
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277 | for(NewScriptController* controller : ObjectList<NewScriptController>()) |
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278 | { orxout() << "Have object in list: " << controller << endl; } |
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279 | |
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280 | /* Find the first one with a nonzero ID */ |
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281 | for(NewScriptController* controller : ObjectList<NewScriptController>()) |
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282 | { |
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283 | // TODO: do some selection here. Currently just returns the first one |
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284 | if( controller->getID() > 0 ) |
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285 | { orxout() << "Controller to return: " << controller << endl; |
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286 | return controller; |
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287 | } |
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288 | |
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289 | } |
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290 | return nullptr; |
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291 | } |
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292 | |
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293 | } |
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