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source: code/archive/Presentation_FS16/src/orxonox/controllers/NewScriptController.cc @ 12106

Last change on this file since 12106 was 11207, checked in by fvultier, 9 years ago

merged scriptable controller

File size: 8.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Paul Lehmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29 /*
30  * Currently available lua commands:
31  *
32  * IMPORTANT: ALL COMMANDS DO REQUIRE 7 PARAMETERS TO BE PROVIDED. FILL UP WITH ZEROES IN UNIMPORTANT PLACES.
33  *
34  * Command             | Abbreviation | Parameter 1          | '' 2     | '' 3    | '' 4                 | '' 5     | '' 6     | '' 7
35  *
36  * "Move And Look"     | mal          | GoTo X Coordinate    |  '' Y ''  | '' Z '' | LookAt X Coordinate  |  '' Y '' |  '' Y '' | Duration
37  * "Rotate And Look"   | ral          | GoTo X Coordinate    |  '' Y ''  | '' Z '' | Axis (1=x, 2=y, 3=z) |     -    |     -    | Duration
38  * "Spiral"            | spi          | GoTo X Coordinate    |  '' Y ''  | '' Z '' |          -           |     -    |     -    | Duration
39  * "Transition Look"   | chl          | From X Coordinate    |  '' Y ''  | '' Z '' | To X Coordinate      |  '' Y '' |  '' Y '' | Duration
40  * "rotate round X crd"| rotX         | anchor coordinate    | angle(rad)|    -    |                      |          |          | Duration
41  * "Idle (Do nothing)" | idle         | Duration
42  */
43
44#include "NewScriptController.h"
45
46#include "scriptTasks/DebugTask.h"
47#include "scriptTasks/stringOutTask.h"
48#include "scriptTasks/MoveToTask.h"
49#include "scriptTasks/Task.h"
50#include "infos/PlayerInfo.h"
51#include "core/CoreIncludes.h"
52#include "worldentities/ControllableEntity.h"
53#include "core/LuaState.h"
54#include "util/Math.h"
55
56namespace orxonox
57{
58    RegisterClass(NewScriptController);
59
60    NewScriptController::NewScriptController(Context* context) : ArtificialController(context)
61    {
62        RegisterObject(NewScriptController);
63
64
65        // Set default values for all variables
66        // - pointers to zero
67        this->player_ = nullptr;
68        this->entity_ = nullptr;
69
70        // - times
71        this->scTime_ = 0.0f;
72
73        this->context_ = context;
74
75       
76    }
77
78
79
80    void NewScriptController::takeControl(int ctrlid)
81    {
82        // Output some debugging information
83        orxout(verbose) << "NewScriptController: Taking control" << endl;
84        orxout(verbose) << "This-pointer: " << this << endl; 
85
86
87        // Store the entity pointer in a private variable
88        this->entity_ = this->player_->getControllableEntity();
89        assert(this->entity_);
90
91        this->ctrlid_ = ctrlid;
92        if (this->ctrlid_ == 0)
93        {
94          this->ctrlid_ = 1;
95        }
96         
97        // Add the controller here to this entity. Apparently this still leaves
98        // any preexisting human controllers in place.
99         
100        this->entity_->setDestroyWhenPlayerLeft(false);
101        this->player_->stopTemporaryControl();
102        this->entity_->setController(this);
103        this->setControllableEntity(this->entity_);
104        this->entity_->mouseLook();
105        this->entity_->setVisible(true);
106       
107        // TODO take the human Controllers control  dont forget to give it back in the destructor
108    }
109
110
111    void NewScriptController::tick(float dt)
112    {
113        // Call the tick function of the classes we derive from
114        SUPER(NewScriptController, tick, dt);
115
116
117        // If this controller has no entity entry, do nothing
118        if( !(this->entity_) ) return;
119
120        if(!this->taskList_.empty())
121        {
122           orxout() << scTime_ << endl;
123
124           orxout() << taskList_.size() << endl;
125
126
127          if(this->taskList_.front()->getStartTime() < this->scTime_)
128          {
129              activeTasks_.push_back(this->taskList_.front());
130              this->taskList_.pop_front();
131          }
132        }
133        else
134        {
135          orxout() << "no tasks in taskList_" << endl;
136        }
137
138        std::vector<Task*>::iterator it = activeTasks_.begin();
139        while (it != activeTasks_.end() )
140        {
141          if( !((*it)->update(dt)) )
142          {
143            (*(*it)).destroyLater();
144            it = activeTasks_.erase(it);
145          }
146          else
147          {
148            it++;
149          }
150
151        }
152
153
154
155        scTime_ += dt;
156    }
157
158    void NewScriptController::debugOut(float startTime)
159    {
160
161      DebugTask* task = new DebugTask(context_);
162
163      task->initialize(startTime);
164
165      bool inserted = false;
166
167      if(taskList_.empty())
168      {
169        taskList_.push_front(task);
170        inserted = true;
171      }
172
173      else
174      {
175        for (std::list<Task*>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime
176        {
177          orxout() << "debugOutTask" << endl;
178
179          if(task->getStartTime() < (*it)->getStartTime() )
180          {
181            taskList_.insert(it, task);
182            inserted = true;
183            break;
184          }
185        }
186      }
187
188      if (!inserted)
189      {
190        taskList_.push_back(task);
191      }
192     
193    }
194
195    void NewScriptController::stringOut(float startTime, std::string output)
196    {
197
198      stringOutTask* task = new stringOutTask(context_);
199
200      task->initialize(startTime, output);
201
202      bool inserted = false;
203
204      if(taskList_.empty())
205      {
206        taskList_.push_front(task);
207        inserted = true;
208      }
209
210      else
211      {
212        for (std::list<Task*>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime
213        {
214          orxout() << "stringOutTask" << endl;
215
216          if(task->getStartTime() < (*it)->getStartTime() )
217          {
218            taskList_.insert(it, task);
219            inserted = true;
220            break;
221          }
222        }
223      }
224
225      if (!inserted)
226      {
227        taskList_.push_back(task);
228      }
229
230    }
231
232    void NewScriptController::moveTo(float startTime, float x, float y, float z, float velocity)
233    {
234
235      MoveToTask* task = new MoveToTask(context_);
236
237      Vector3 destination = Vector3(x,y,z);
238
239      task->initialize(startTime, player_, destination, velocity);
240
241      bool inserted = false;
242
243      if(taskList_.empty())
244      {
245        taskList_.push_front(task);
246        inserted = true;
247      }
248
249      else
250      {
251        for (std::list<Task*>::iterator it = taskList_.begin(); it != taskList_.end(); it++) // insert sorted by starttime
252        {
253          orxout() << "stringOutTask" << endl;
254
255          if(task->getStartTime() < (*it)->getStartTime() )
256          {
257            taskList_.insert(it, task);
258            inserted = true;
259            break;
260          }
261        }
262      }
263
264      if (!inserted)
265      {
266        taskList_.push_back(task);
267      }
268
269    }
270
271    NewScriptController* NewScriptController::getNewScriptController() 
272    {
273      /* Output a message that confirms this function was called */
274      orxout() << "Great success!" << std::endl;
275
276      /* Debugging: print all the scriptcontroller object pointers */
277      for(NewScriptController* controller : ObjectList<NewScriptController>())
278      { orxout() << "Have object in list: " << controller << endl; }
279
280      /* Find the first one with a nonzero ID */
281      for(NewScriptController* controller : ObjectList<NewScriptController>())
282      { 
283        // TODO: do some selection here. Currently just returns the first one
284        if( controller->getID() > 0 )
285        { orxout() << "Controller to return: " << controller << endl;
286          return controller;
287        }
288     
289      }
290      return nullptr;
291    }
292
293}
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