1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _ScriptController_H__ |
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30 | #define _ScriptController_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" /* die ganzen tolua, kopiert aus Dock.h*/ |
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33 | #include "ArtificialController.h" |
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34 | #include "core/EventIncludes.h" |
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35 | |
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36 | |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | |
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41 | /** Structure to describe a single event */ |
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42 | struct event |
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43 | { |
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44 | /** Instruction for this event */ |
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45 | std::string fctName; |
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46 | |
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47 | /** Final position we want to be at **/ |
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48 | Vector3 v1; |
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49 | |
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50 | /** Where we are looking **/ |
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51 | Vector3 v2; |
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52 | |
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53 | /** The parameters are additionally stored as a set of 6 numerical values **/ |
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54 | float a, b, c, d, e, f; |
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55 | |
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56 | /** Time span of the event */ |
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57 | float duration; |
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58 | |
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59 | /** Start point in time of the event */ |
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60 | float eventTime; |
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61 | }; |
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62 | |
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63 | class _OrxonoxExport ScriptController |
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64 | : public ArtificialController, public Tickable |
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65 | { |
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66 | public: |
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67 | ScriptController(Context* context); |
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68 | virtual ~ScriptController() { } |
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69 | |
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70 | void takeControl(int ctrlid); |
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71 | void setPlayer(PlayerInfo* player) { this->player_ = player; } |
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72 | |
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73 | virtual void tick(float dt) override; |
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74 | |
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75 | |
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76 | void eventScheduler(std::string instruction = "", |
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77 | float x1 = 0, float y1 = 0, float z1 = 0, |
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78 | float x2 = 0, float y2 = 0, float z2 = 0, |
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79 | float duration = 0, float executionTime = 0); |
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80 | |
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81 | static ScriptController* getScriptController(); |
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82 | |
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83 | int getID() { return ctrlid_; } |
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84 | |
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85 | |
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86 | const Vector3& getPosition(); |
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87 | |
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88 | void execute(event ev); |
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89 | |
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90 | private: |
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91 | /* Information about the player that this ScriptController will |
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92 | * control */ |
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93 | /* - Player pointer */ |
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94 | PlayerInfo* player_; |
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95 | |
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96 | /* - Entity pointer, this is for convenience and will be the same as |
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97 | * player_->getControllableEntity() |
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98 | */ |
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99 | ControllableEntity* entity_; |
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100 | |
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101 | /* Controller ID, defaults to 0 and is set using takeControl() */ |
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102 | int ctrlid_; |
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103 | |
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104 | /* List of events to walk through */ |
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105 | std::vector<event> eventList; |
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106 | unsigned int eventno; |
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107 | |
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108 | /* Time since the creation of this ScriptController object */ |
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109 | float scTime; |
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110 | |
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111 | /* Boolean that specifies whether we're processing an event right |
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112 | * now */ |
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113 | bool processing; |
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114 | |
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115 | /* Data about the event currently being processed */ |
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116 | /* - The event itself */ |
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117 | event currentEvent; |
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118 | |
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119 | /* - Time this event has been going on for */ |
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120 | float eventTime; |
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121 | Vector3 startpos; |
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122 | |
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123 | /* Time of the previously scheduled event */ |
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124 | float prevEventTime; |
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125 | |
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126 | /* - Position to look at during that transition */ |
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127 | //Vector3 lookAtPosition; |
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128 | |
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129 | |
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130 | /* private member functions */ |
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131 | |
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132 | /*spiral event*/ |
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133 | void spi(float dl); |
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134 | |
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135 | /* rotate and look event */ |
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136 | void ral(float dl); |
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137 | |
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138 | /* move and look event */ |
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139 | void mal(float dl); |
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140 | |
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141 | /* transition look event */ |
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142 | void chl(float dl); |
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143 | |
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144 | /* rotate around x-coordinate event */ |
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145 | void rotX(float dl); |
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146 | |
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147 | }; |
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148 | } |
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149 | |
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150 | #endif /* _ScriptController_H__ */ |
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