1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Paul Lehmann |
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24 | * Co-authors: |
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25 | * .. |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #include "MoveToTask.h" |
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31 | |
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32 | #include "infos/PlayerInfo.h" |
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33 | #include "controllers/ArtificialController.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | |
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38 | RegisterClass(MoveToTask); |
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39 | |
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40 | MoveToTask::MoveToTask(Context* context): Task(context) |
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41 | { |
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42 | RegisterObject(MoveToTask); |
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43 | } |
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44 | |
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45 | void MoveToTask::initialize(float startTime, PlayerInfo* player, Vector3 destination, float velocity) |
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46 | { |
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47 | this->startTime_ = startTime; |
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48 | this->player_ = player; |
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49 | this->entity_ = this->player_->getControllableEntity(); |
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50 | this->destination_ = destination; |
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51 | this->velocity_ = velocity; |
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52 | this->entity_->setVelocity( Vector3(0,0,0) ); |
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53 | // unit vector in the direction of travel |
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54 | this->direction_ = (destination - this->entity_->getPosition() )/( (destination - this->entity_->getPosition() ).length() ); |
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55 | |
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56 | } |
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57 | |
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58 | bool MoveToTask::update(float dt) |
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59 | { |
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60 | |
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61 | /* Look at the specified position */ |
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62 | this->entity_->lookAt(this->destination_); |
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63 | |
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64 | this->entity_->setPosition(this->entity_->getPosition() + velocity_ * dt * direction_); |
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65 | |
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66 | //this->entity_->setVelocity( Vector3(0,0,0) ); |
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67 | |
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68 | orxout() << (this->entity_->getPosition() - destination_ ).length() << endl; |
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69 | |
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70 | if ((this->entity_->getPosition() - destination_ ).length() > 30) |
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71 | { |
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72 | return true; |
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73 | } |
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74 | else |
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75 | { |
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76 | return false; |
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77 | } |
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78 | } |
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79 | |
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80 | } |
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