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source: code/archive/Presentation_FS16/src/orxonox/controllers/scriptTasks/MoveToTask.cc @ 12373

Last change on this file since 12373 was 11204, checked in by plehmann, 9 years ago

implemented the update function of MoveToTask. but it does not yet work right. it might be more a problem of the controllerDirector than the task.

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Paul Lehmann
24 *   Co-authors:
25 *      ..
26 *
27 */
28
29
30#include "MoveToTask.h"
31
32#include "infos/PlayerInfo.h"
33#include "controllers/ArtificialController.h"
34
35namespace orxonox
36{
37   
38    RegisterClass(MoveToTask);
39
40    MoveToTask::MoveToTask(Context* context): Task(context)
41    {
42        RegisterObject(MoveToTask);
43    }
44
45    void MoveToTask::initialize(float startTime, PlayerInfo* player, Vector3 destination, float velocity)
46    {
47        this->startTime_ = startTime;
48        this->player_ = player;
49        this->entity_ = this->player_->getControllableEntity();
50        this->destination_ = destination;
51        this->velocity_ = velocity;
52        this->entity_->setVelocity( Vector3(0,0,0) );
53        // unit vector in the direction of travel
54        this->direction_ = (destination - this->entity_->getPosition() )/( (destination - this->entity_->getPosition() ).length() );
55
56    }
57
58    bool MoveToTask::update(float dt)
59    {
60
61        /* Look at the specified position */
62        this->entity_->lookAt(this->destination_); 
63
64        this->entity_->setPosition(this->entity_->getPosition() + velocity_ * dt * direction_);
65
66        //this->entity_->setVelocity( Vector3(0,0,0) );
67
68        orxout() << (this->entity_->getPosition() - destination_ ).length() << endl;
69
70        if ((this->entity_->getPosition() - destination_ ).length() > 30)
71        {
72            return true;
73        }
74        else
75        {
76            return false;
77        }
78    }
79
80}
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