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source: code/archive/Presentation_FS17/data/levels/templates/superorxobrow.oxw @ 12412

Last change on this file since 12412 was 11438, checked in by patricwi, 8 years ago

SuperOrxoBros works

File size: 3.7 KB
Line 
1<LevelInfo
2 name = "Superorxobros"
3 description = "Pong in space!"
4 tags = "minigame"
5 screenshot = "pong.png"
6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("stats.oxo")
11  include("pongHUD.oxo")
12  include("templates/lodInformation.oxt")
13?>
14
15
16
17
18
19
20
21<Level
22 plugins = "superorxobros"
23 gametype = "Deathmatch"
24>
25
26
27
28  <Scene
29   ambientlight = "0.5, 0.5, 0.5"
30   skybox       = "Orxonox/skyBoxBasic"
31  >
32    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
33
34    <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" />
35
36    <MovableEntity rotationrate=5 rotationaxis="0,0,1">
37      <attached>
38        <SOBCenterpoint name=pongcenter dimension="200,120" balltemplate=pongball battemplate=pongbat ballspeed=200 ballaccfactor=1.0 batspeed=130 batlength=0.25>
39          <attached>
40            <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />
41            <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />
42
43            <ParticleSpawner name=scoreeffect_right position="120,0, 45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
44            <ParticleSpawner name=scoreeffect_right position="120,0, 30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
45            <ParticleSpawner name=scoreeffect_right position="120,0, 15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
46            <ParticleSpawner name=scoreeffect_right position="120,0,  0" source="Orxonox/BigExplosion1part2" lifetime=0.1 autostart=0 />
47            <ParticleSpawner name=scoreeffect_right position="120,0,-15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
48            <ParticleSpawner name=scoreeffect_right position="120,0,-30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
49            <ParticleSpawner name=scoreeffect_right position="120,0,-45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
50
51            <ParticleSpawner name=scoreeffect_left position="-120,0, 45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
52            <ParticleSpawner name=scoreeffect_left position="-120,0, 30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
53            <ParticleSpawner name=scoreeffect_left position="-120,0, 15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
54            <ParticleSpawner name=scoreeffect_left position="-120,0,  0" source="Orxonox/BigExplosion1part2" lifetime=0.1 autostart=0 />
55            <ParticleSpawner name=scoreeffect_left position="-120,0,-15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
56            <ParticleSpawner name=scoreeffect_left position="-120,0,-30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
57            <ParticleSpawner name=scoreeffect_left position="-120,0,-45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
58
59<!-- TODO: Create a Pong Score Sound and include it here.
60This WorldSound works, but doesn't make sense, since it is played together with ambient/moodDependedDirectory/Ganymede.ogg -->
61            <!--WorldSound name="scoreSound" position="0,0,0" source="sounds/PongScore_cut.ogg" >
62              <events>
63                <play>
64                  <EventListener event=pongcenter />
65                </play>
66              </events>
67            </WorldSound-->
68
69            <?lua
70              for i = 1, 15, 1 do
71            ?>
72              <ParticleSpawner name=scoreeffect_center position="<?lua print(math.random() * 200 - 100) ?>,0,<?lua print(math.random() * 120 - 60) ?>" source="Orxonox/sparks2" lifetime=0.02 autostart=0 startdelay=<?lua print(math.random() * 0.7) ?> />
73            <?lua end ?>
74
75          </attached>
76        </SOBCenterpoint>
77      </attached>
78    </MovableEntity>
79
80
81   
82
83
84 
85
86  </Scene>
87</Level>
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