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source: code/archive/Presentation_FS18/data/levels/Hover.oxw @ 12225

Last change on this file since 12225 was 12019, checked in by patricwi, 6 years ago

Merged Hover

  • Property svn:eol-style set to native
File size: 10.4 KB
Line 
1<!--LevelInfo Zeilen 45-66 Waende Ebene 1
2Zeilen 69-88 Waende Ebene 2
3Zeilen 91-112 Waende Ebene 3
4Zeilen 116-119 Roehre 1
5Zeilen 121-124 Roehre 2
6Zeilen 127-128 Rampe 1
7Zeilen 130-131 Rampe 2
8133 Boden 3
9137-143 Boden 1
10145-149 Boden 2
11Probleme noch bei Rampen und Roehren
12Gravity von spaceship ist in z Richtung darum alles um -90 grad um y-achse gedreht mit pitch-->
13
14<LevelInfo
15 name = "Hover"
16 description = "Level for Minigame Hover"
17 tags = "minigame"
18 screenshot = "emptylevel.png"
19/>
20
21<?lua
22  include("stats.oxo")
23  include("HUDTemplates3.oxo")
24  include("templates/lodInformation.oxt")
25?>
26
27<?lua
28  include("templates/spaceshipPirate.oxt")
29  include("templates/spaceshipHover.oxt")
30  include("overlays/HoverHUD.oxo")
31?>
32
33<Level
34plugins = hover
35gametype = Hover
36>
37  <templates>
38    <Template link=lodtemplate_default />
39  </templates>
40  <?lua include("includes/notifications.oxi") ?>
41
42  <Scene
43    ambientlight = "0.8, 0.8, 0.8"
44    skybox       = "Orxonox/Starbox"
45    gravity      = "0, -200, 0"
46  >
47
48
49    <StaticEntity position="0,0,0" pitch="-90" collisionType="static">
50
51      <attached>
52<Model mesh="Hover.mesh" position="-1020.544,397.472,2372.286" scale="200" />
53</attached>
54      <collisionShapes>
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156
157
158       
159 
160
161
162</collisionShapes>
163
164    </StaticEntity>
165
166
167
168
169
170
171
172
173
174    <Light
175      type=directional
176      position="-50,500,-50"
177      direction="0.577, -0.577, 0.577"
178      diffuse="1.0, 0.9, 0.9, 1.0"
179      specular="1.0, 0.9, 0.9, 1.0"
180    />
181   
182    <SpawnPoint
183      team=0
184      position="-600,1300,-200"
185      lookat="-100,0,-1000"
186      spawnclass=HoverShip
187      pawndesign=spaceshiphover
188    />
189   
190  </Scene>
191</Level>
192
193
194
195       
196     
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