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source: code/archive/Presentation_FS18/src/orxonox/LevelInfo.cc @ 12245

Last change on this file since 12245 was 11714, checked in by landauf, 7 years ago

[Highscore_HS16] reverted changes in LevelInfo - they don't seem to be needed (everything is done by the Highscore class)

  • Property svn:eol-style set to native
File size: 9.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelInfo.h"
30
31#include <sstream>
32#include <vector>
33
34#include "util/SubString.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37
38#include "LevelManager.h"
39
40namespace orxonox
41{
42
43    // LevelInfoItem
44
45    //! The list of allowed tags.
46    /*static*/ std::set<std::string> LevelInfoItem::possibleTags_s = std::set<std::string>();
47
48    /**
49    @brief
50        Default constructor.
51    */
52    LevelInfoItem::LevelInfoItem()
53    {
54
55    }
56
57    /**
58    @brief
59        Constructor. Initializes the object.
60    @param name
61        The name of the Level.
62    @param filename
63        The XML-filename of the Level.
64    */
65    LevelInfoItem::LevelInfoItem(const std::string& name, const std::string filename)
66    {
67        this->setName(name);
68        this->setXMLFilename(filename);
69    }
70
71    /**
72    @brief
73        Destructor.
74    */
75    LevelInfoItem::~LevelInfoItem()
76    {
77
78    }
79
80    /**
81    @brief
82        Initialize the set of allowed tags.
83    */
84    /*static*/ void LevelInfoItem::initializeTags(void)
85    {
86        if(!LevelInfoItem::initialized_s)
87        {
88            LevelInfoItem::possibleTags_s.insert("test");
89            LevelInfoItem::possibleTags_s.insert("showcase");
90            LevelInfoItem::possibleTags_s.insert("tutorial");
91            LevelInfoItem::possibleTags_s.insert("presentation");
92            LevelInfoItem::possibleTags_s.insert("mission");
93            LevelInfoItem::possibleTags_s.insert("gametype");
94            LevelInfoItem::possibleTags_s.insert("minigame");
95            LevelInfoItem::possibleTags_s.insert("shipselection");
96        }
97    }
98
99    /**
100    @brief
101        Set the tags the Level is tagged with.
102    @param tags
103        A comma-seperated string of all the tags to be set.
104    */
105    void LevelInfoItem::setTags(const std::string& tags)
106    {
107        SubString substr = SubString(tags, ",", " "); // Split the string into tags.
108        const std::vector<std::string>& tokens = substr.getAllStrings();
109        for (const std::string& token : tokens)
110            this->addTag(token, false);
111
112        this->tagsUpdated();
113    }
114    /**
115    @brief
116        Set the starting ship models of the level
117    @param ships
118        A comma-seperated string of all the allowed ship models for the shipselection.
119    */
120    void LevelInfoItem::setStartingShips(const std::string& ships)
121    {
122        SubString substr = SubString(ships, ",", " "); // Split the string into tags.
123        const std::vector<std::string>& tokens = substr.getAllStrings();
124        for(const std::string& token : tokens)
125            this->addStartingShip(token, false);
126
127        this->startingshipsUpdated();
128    }
129
130    /**
131    @brief
132        Add a tag to the set of tags the Level is tagged with.
133    @param tag
134        The tag to be added.
135    @param update
136        Whether the comma-seperated string of all tags should be updated. Default is true.
137    @return
138        Returns true if the tag was successfully added, if the tag was already present it returns false.
139    */
140    bool LevelInfoItem::addTag(const std::string& tag, bool update)
141    {
142        if(!this->validateTag(tag))
143        {
144            orxout(internal_warning) << "Bad LevelInfo tag '" << tag << "' in " << this->getXMLFilename() << ". Ignoring..." << endl;
145            return false;
146        }
147        bool success = this->tags_.insert(*LevelInfoItem::possibleTags_s.find(tag)).second;
148        if(update && success)
149            this->tagsUpdated();
150        return success;
151    }
152
153    /**
154    @brief
155        Add a ship model to allowed models for the shipselection
156    @param ship
157        The ship model to be added.
158    @param update
159        Whether the comma-seperated string of all ship models should be updated. Default is true.
160    @return
161        Returns true if the ship was successfully added, if the ship was already present it returns false.
162    */
163    bool LevelInfoItem::addStartingShip(const std::string& ship, bool update)
164    {
165        bool success = this->startingShips_.insert(ship).second;
166        if(update && success)
167            this->startingshipsUpdated();
168
169        return success;
170    }
171
172
173    /**
174    @brief
175        Updates the comma-seperated string of all tags, if the set of tags has changed.
176    */
177    void LevelInfoItem::tagsUpdated(void)
178    {
179        std::stringstream stream;
180        std::set<std::string>::iterator temp;
181        for(std::set<std::string>::iterator it = this->tags_.begin(); it != this->tags_.end(); )
182        {
183            temp = it;
184            if(++it == this->tags_.end()) // If this is the last tag we don't add a comma.
185                stream << *temp;
186            else
187                stream << *temp << ", ";
188        }
189
190        this->tagsString_ = std::string(stream.str());
191    }
192
193    /**
194    @brief
195        Updates the comma-seperated string of all ships, if the set of tags has changed.
196    */
197    void LevelInfoItem::startingshipsUpdated(void)
198    {
199        std::stringstream stream;
200        std::set<std::string>::iterator temp;
201        for(std::set<std::string>::iterator it = this->startingShips_.begin(); it != this->startingShips_.end(); )
202        {
203            temp = it;
204            if(++it == this->startingShips_.end()) // If this is the last ship we don't add a comma.
205                stream << *temp;
206            else
207                stream << *temp << ", ";
208        }
209
210        this->startingShipsString_ = std::string(stream.str());
211    }
212
213    void LevelInfoItem::changeStartingShip(const std::string& model)
214    {
215        static std::string shipSelectionTag = "shipselection";
216        //HACK: Read Level XML File, find "shipselection", replace with ship model
217        std::string levelPath = "../levels/";
218        levelPath.append(this->getXMLFilename());
219        std::string tempPath = "../levels/";
220        tempPath.append("_temp.oxw");
221        orxout(user_status) << levelPath << endl;
222        orxout(user_status) << tempPath << endl;
223        std::ifstream myLevel (levelPath.c_str());
224        std::ofstream tempLevel (tempPath.c_str());
225        while(!myLevel.eof())
226        {
227            std::string buff;
228            std::getline(myLevel, buff);
229            std::string pawndesignString = "pawndesign=";
230            size_t found = buff.find(pawndesignString.append(shipSelectionTag));
231            if (found!= std::string::npos)
232                buff = buff.substr(0, found + 11) + model + buff.substr(found+11+shipSelectionTag.length(), std::string::npos);
233            tempLevel.write(buff.c_str(), buff.length());
234            tempLevel << std::endl;
235        }
236        myLevel.close();
237        tempLevel.close();
238        orxout(user_status) << "done" << endl;
239    }
240
241
242    // LevelInfo
243
244    RegisterClass(LevelInfo);
245
246    LevelInfo::LevelInfo(Context* context) : BaseObject(context)
247    {
248        RegisterObject(LevelInfo);
249
250        this->xmlfilename_ = this->getFilename();
251    }
252
253    /**
254    @brief
255        Destructor.
256    */
257    LevelInfo::~LevelInfo()
258    {
259
260    }
261
262    /**
263    @brief
264        Creates a LevelInfo object through XML.
265    */
266    void LevelInfo::XMLPort(Element& xmlelement, XMLPort::Mode mode)
267    {
268        SUPER(LevelInfo, XMLPort, xmlelement, mode);
269
270        XMLPortParam(LevelInfo, "description", setDescription, getDescription, xmlelement, mode);
271        XMLPortParam(LevelInfo, "screenshot", setScreenshot, getScreenshot, xmlelement, mode);
272        XMLPortParam(LevelInfo, "tags", setTags, getTags, xmlelement, mode);
273        XMLPortParam(LevelInfo, "startingships", setStartingShips, getStartingShips, xmlelement, mode);
274    }
275
276    /**
277    @brief
278        Copies the contents of this LevelInfo object to a new LevelInfoItem object.
279        This is needed, because a LeveInfo object is only created within the scope of the XML-file it is loaded with and is destroyed once that is unloaded.
280    @return
281        Returns a new LevelInfoItem with the same contents as the LevelInfo object.
282    */
283    LevelInfoItem* LevelInfo::copy(void)
284    {
285        LevelInfoItem* info = new LevelInfoItem(this->BaseObject::getName(), this->getXMLFilename());
286        info->setDescription(this->getDescription());
287        info->setScreenshot(this->getScreenshot());
288        info->setTags(this->getTags());
289        info->setStartingShips(this->getStartingShips());
290        return info;
291    }
292
293}
294
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