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1 | |
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2 | |
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3 | #ifndef _Waypoint_H__ |
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4 | #define _Waypoint_H__ |
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5 | |
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6 | #include "OrxonoxPrereqs.h" |
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7 | #include "StaticEntity.h" |
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8 | #include "graphics/Model.h" |
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9 | |
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10 | #include <map> |
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11 | #include <string> |
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12 | |
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13 | #include "util/OgreForwardRefs.h" |
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14 | #include "tools/interfaces/Tickable.h" |
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15 | #include "interfaces/RadarListener.h" |
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16 | |
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17 | namespace orxonox |
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18 | { |
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19 | /** |
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20 | @brief |
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21 | The StaticEntity is the simplest derivative of the @ref orxonox::WorldEntity class. This means all StaticEntity instances also have |
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22 | a position in space, a mass, a scale, a frication, ... because every StaticEntity is a WorldEntity. You can attach StaticEntities to eachother ike @ref orxonox::WorldEntity WorldEntities. |
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23 | |
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24 | In contrast to the MobileEntity the StaticEntity cannot move with respect to the parent to which it is attached. That's why |
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25 | it is called StaticEntity. It will keep the same position (always with respect to its parent) forever unless you call the |
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26 | function @see setPosition to changee it. |
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27 | |
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28 | A StaticEntity can only have the collisition type WorldEntity::None or WorldEntity::Static. The collsion types WorldEntity::Dynamic and WorldEntity::Kinematic are illegal. |
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29 | */ |
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30 | |
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31 | class _OrxonoxExport Waypointarrow : public StaticEntity { |
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32 | |
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33 | public: |
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34 | |
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35 | Waypointarrow(Context* context); |
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36 | virtual ~Waypointarrow(); |
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37 | |
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38 | |
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39 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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40 | |
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41 | |
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42 | |
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43 | |
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44 | private: |
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45 | |
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46 | //virtual bool isCollisionTypeLegal(CollisionType type) const override; |
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47 | Model* model; |
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48 | // network callbacks |
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49 | }; |
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50 | } |
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51 | |
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52 | #endif /* _Waypoint_H__ */ |
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