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source: code/archive/QuestGuide_HS16/data/levels/Waypointstest.oxw @ 12106

Last change on this file since 12106 was 11349, checked in by maxima, 8 years ago

separate files for Waypoints

File size: 7.4 KB
Line 
1<LevelInfo
2 name = "Waypoints by ooguz"
3 description = "Level to test Waypoints and Waypointarrow"
4 tags = "test"
5 screenshot = "starstestlevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipWaypoint.oxt")
16  include("templates/spaceshipPirate.oxt")
17?>
18
19<Level>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23  <?lua include("includes/notifications.oxi") ?>
24
25<Scene
26    ambientlight = "0.8, 0.8, 0.8"
27    skybox       = "Orxonox/Starbox"
28  >
29    <?lua
30      include("includes/pickups.oxi")
31    ?>
32
33    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
34
35    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
36
37    <SpawnPoint position="0,0,100" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipwaypoint />
38
39 
40        <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 4" >
41        <events>
42          <visibility>
43            <EventListener event="boxtrigger3" />
44          </visibility>
45        </events>
46        <attached>
47            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
48        </attached>
49        <collisionShapes>
50            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
51        </collisionShapes>
52        <controller>
53            <WaypointController team=1>
54            </WaypointController>
55        </controller>
56        <explosion >
57            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
58            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
59            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
60        </explosion>
61    </Pawn>
62
63    <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 3">
64        <events>
65          <visibility>
66            <EventListener event="boxtrigger2" />
67          </visibility>
68        </events>
69        <attached>
70           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
71        </attached>
72        <collisionShapes>
73            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
74        </collisionShapes>
75        <controller>
76            <WaypointController team=1>
77            </WaypointController>
78        </controller>
79        <explosion >
80            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
81            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
82            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
83        </explosion>
84    </Pawn>
85
86    <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 2">
87        <events>
88          <visibility>
89            <EventListener event="boxtrigger1" />
90          </visibility>
91        </events>
92        <attached>
93           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
94        </attached>
95        <controller>
96            <WaypointController team=1>
97            </WaypointController>
98        </controller>
99        <collisionShapes>
100            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
101        </collisionShapes>
102        <explosion >
103            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
104            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
105            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
106        </explosion>
107    </Pawn>
108
109    <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 1">
110        <events>
111          <visibility>
112            <EventListener event="flying4" />
113          </visibility>
114        </events>
115        <attached>
116            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
117        </attached>
118        <collisionShapes>
119           <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
120        </collisionShapes>
121        <controller>
122            <WaypointController team=1>
123            </WaypointController>
124        </controller>
125        <explosion >
126            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
127            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
128            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
129        </explosion>
130    </Pawn>
131
132<!-- @Triggers: boxtrigger1 <-> one   box   destroyed
133                boxtrigger2 <-> two   boxes destroyed
134                boxtrigger3 <-> three boxes destroyed
135                boxtrigger4 <-> four  boxes destroyed  -->
136    <EventTrigger name="boxtrigger4" activations="1" stayactive="true" delay=0.1>
137      <events>
138        <trigger>
139          <EventListener event="box" />
140        </trigger>
141      </events>
142      <EventTrigger name="boxtrigger3" activations="1" stayactive="true" delay=0.1>
143        <events>
144          <trigger>
145            <EventListener event="box" />
146          </trigger>
147        </events>
148        <EventTrigger name="boxtrigger2" activations="1" stayactive="true" delay=0.1>
149          <events>
150            <trigger>
151              <EventListener event="box" />
152            </trigger>
153          </events>
154          <EventTrigger name="boxtrigger1" activations="1" stayactive="true" delay=0.1>
155            <events>
156              <trigger>
157                <EventListener event="box" />
158              </trigger>
159            </events>
160          </EventTrigger>
161        </EventTrigger>
162      </EventTrigger>
163    </EventTrigger>
164
165    <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=1 >
166      <events>
167        <activity>
168          <EventListener event="boxtrigger4" />
169        </activity>
170      </events>
171    </DistanceTrigger>
172
173    <StaticEntity position="-1000,-300,700" collisionType=static>
174      <attached>
175        <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/>
176        <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/>
177        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
178        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
179      </attached>
180      <collisionShapes>
181        <SphereCollisionShape radius="80"            position = "-100,0,0" />
182        <SphereCollisionShape radius="120"           position = "100,0,0" />
183        <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
184      </collisionShapes>
185    </StaticEntity>
186
187
188
189
190    <WaypointGroup>
191      <waypoints>
192        <Waypoint position="0,0,0" order=1/>
193        <Waypoint position="100,0,0" order=2/>
194        <Waypoint position="200,0,0" order=3/>
195        <Waypoint position="300,0,0" order=4/>
196        <Waypoint position="400,0,0" order=4/>
197      </waypoints>
198    </WaypointGroup>
199
200   
201
202  </Scene>
203</Level>
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