1 | <Template name=spaceshipassff> |
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2 | <SpaceShip |
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3 | hudtemplate = spaceshiphud |
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4 | camerapositiontemplate = spaceshipassffcameras |
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5 | spawnparticlesource = "Orxonox/fairytwirl" |
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6 | spawnparticleduration = 3 |
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7 | |
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8 | health = 100 |
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9 | maxhealth = 200 |
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10 | initialhealth = 100 |
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11 | |
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12 | shieldhealth = 30 |
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13 | initialshieldhealth = 30 |
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14 | maxshieldhealth = 50 |
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15 | shieldabsorption = 0.8 |
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16 | shieldrechargerate = 1 |
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17 | shieldrechargewaittime = 1 |
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18 | |
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19 | primaryThrust = 100 |
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20 | auxilaryThrust = 30 |
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21 | rotationThrust = 50 |
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22 | |
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23 | lift = 1; |
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24 | stallSpeed = 220; |
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25 | |
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26 | boostPower = 15 |
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27 | boostPowerRate = 1 |
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28 | boostRate = 5 |
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29 | boostCooldownDuration = 10 |
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30 | |
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31 | shakeFrequency = 15 |
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32 | shakeAmplitude = 9 |
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33 | |
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34 | collisionType = "dynamic" |
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35 | mass = 100 |
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36 | linearDamping = 0.7 |
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37 | angularDamping = 0.9999999 |
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38 | |
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39 | explosionSound = "sounds/Explosion2.ogg" |
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40 | > |
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41 | |
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42 | |
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43 | <engines> |
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44 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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45 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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46 | </engines> |
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47 | <attached> |
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48 | <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
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49 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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50 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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51 | </attached> |
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52 | <collisionShapes> |
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53 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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54 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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55 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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56 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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57 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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58 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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59 | </collisionShapes> |
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60 | <explosion> |
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61 | <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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62 | <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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63 | <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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64 | |
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65 | <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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66 | <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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67 | <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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68 | <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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69 | </explosion> |
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70 | |
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71 | |
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72 | |
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73 | <?lua |
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74 | include("../includes/weaponSettingsAssff.oxi") |
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75 | ?> |
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76 | </SpaceShip> |
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77 | </Template> |
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78 | |
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79 | <Template name=spaceshipassffcameras defaults=0> |
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80 | <SpaceShip> |
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81 | <camerapositions> |
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82 | <CameraPosition position="0,10, 40" drag=true mouselook=true /> |
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83 | <CameraPosition position="0,20, 80" drag=true mouselook=true /> |
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84 | <CameraPosition position="0,30,120" drag=true mouselook=true /> |
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85 | </camerapositions> |
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86 | </SpaceShip> |
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87 | </Template> |
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88 | |
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89 | <Template name=spaceshipassffengine baseclass=MultiStateEngine> |
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90 | <MultiStateEngine |
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91 | boostfactor = 2 |
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92 | |
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93 | speedfront = 150 |
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94 | speedback = 50 |
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95 | speedleftright = 50 |
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96 | speedupdown = 50 |
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97 | |
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98 | defEngineSndNormal = "sounds/Engine_low.ogg" |
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99 | defEngineSndBoost = "sounds/Engine_high.ogg" |
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100 | |
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101 | accelerationfront = 500 |
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102 | accelerationbrake = 500 |
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103 | accelerationback = 125 |
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104 | accelerationleftright = 125 |
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105 | accelerationupdown = 125 |
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106 | > |
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107 | <EffectContainer condition="idle"> |
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108 | <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> |
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109 | </EffectContainer> |
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110 | <EffectContainer condition="not idle"> |
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111 | <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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112 | <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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113 | </EffectContainer> |
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114 | <EffectContainer condition="normal or brake"> |
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115 | |
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116 | </EffectContainer> |
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117 | <EffectContainer condition="normal or boost"> |
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118 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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119 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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120 | </EffectContainer> |
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121 | <EffectContainer condition="boost"> |
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122 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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123 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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124 | </EffectContainer> |
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125 | <!-- <EffectContainer condition="brake"> |
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126 | <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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127 | <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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128 | <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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129 | <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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130 | </EffectContainer> |
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131 | --> |
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132 | </MultiStateEngine> |
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133 | </Template> |
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