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1 | #include "Waypointarrow.h" |
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2 | |
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3 | #include <OgreSceneNode.h> |
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4 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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5 | #include "util/OrxAssert.h" |
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6 | #include "core/CoreIncludes.h" |
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7 | |
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8 | namespace orxonox |
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9 | { |
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10 | RegisterClass(Waypointarrow); |
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11 | |
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12 | Waypointarrow::Waypointarrow(Context* context) : StaticEntity(context) |
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13 | { |
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14 | RegisterObject(Waypointarrow); |
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15 | model = new Model(this->getContext()); |
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16 | model->setMeshSource("cokebottle.mesh"); // Name of the arrow file for now bottle |
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17 | this->attach(model); |
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18 | model->setScale(3); |
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19 | //model->setOrientation(Vector3(0,0,-1)); |
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20 | model->setPosition(Vector3(0,15,0)); |
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21 | } |
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22 | |
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23 | Waypointarrow::~Waypointarrow() |
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24 | { |
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25 | } |
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26 | |
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27 | |
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28 | |
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29 | |
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30 | void Waypointarrow::XMLPort(Element& xmlelement, XMLPort::Mode mode){ |
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31 | SUPER(Waypointarrow, XMLPort, xmlelement, mode); // From the SpaceShip.cc file |
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32 | |
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33 | |
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34 | //XMLPortObject(SpaceShip, Engine, "engines", addEngine, getEngine, xmlelement, mode); // TRY ADDING THE WAYPOINT ARROW LIKE AN ENGINE |
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35 | |
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36 | |
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37 | } |
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38 | |
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39 | |
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40 | } |
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