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source: code/archive/animated_space_boundaries/data/levels/includes/weaponSettingsPirate.oxi

Last change on this file was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 977 bytes
Line 
1    <weaponslots>
2      <WeaponSlot position=" 4.3,-6,-10" />
3      <WeaponSlot position="-4.3,-6,-10" />
4    </weaponslots>
5    <weaponsets>
6      <WeaponSet firemode=0 />
7      <WeaponSet firemode=1 />
8    </weaponsets>
9    <weapons>
10      <WeaponPack>
11        <links>
12          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
13          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
14        </links>
15        <Weapon>
16          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" />
17          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" />
18        </Weapon>
19        <Weapon>
20          <HsW01 mode=0 munitionpershot=0 delay=0     damage=2.5 material="Flares/point_lensflare" />
21          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=2.5 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" />
22        </Weapon>
23      </WeaponPack>
24    </weapons>
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