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source: code/archive/animated_space_boundaries/data/levels/lastManStanding.oxw

Last change on this file was 8637, checked in by dafrick, 13 years ago

Merging tutoriallevel3 branch into presentation branch.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1<LevelInfo
2 name = "Last Man Standing"
3 description = "Be the sole survivor."
4 tags = ""
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11  include("lastManStandingHUD.oxo")
12  include("templates/spaceshipAssff.oxt")
13  include("templates/spaceshipPirate.oxt")
14  include("templates/pickupRepresentationTemplates.oxt")
15?>
16
17<Level
18 name         = "Last Man Standing"
19 description  = "testmap for gametype last man standing"
20 gametype     =  "LastManStanding"
21>
22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25  <?lua include("includes/notifications.oxi") ?>
26
27  <Scene
28    ambientlight = "0.8, 0.8, 0.8"
29    skybox       = "Orxonox/skyBoxMoreNebula"
30  >
31
32    <?lua
33      include("includes/pickups.oxi")
34    ?>
35
36<!----- Spawnpoints
37    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
38    <SpawnPoint team=0 position="-1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
39    <SpawnPoint team=0 position="1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
40    <SpawnPoint team=0 position="-700,0,700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
41    <SpawnPoint team=0 position="700,0,-700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
42    <SpawnPoint team=0 position="0,0,-1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
43    <SpawnPoint team=0 position="0,0,1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> ----->
44<Bot />
45
46<!-- ------------ middle asteroid -------------- -->
47    <StaticEntity position="0,0,0" collisionType=static>   
48        <attached>
49            <MovableEntity position="0,20,0" rotationrate="-4.5" rotationaxis="0,1,0" >
50                <attached>
51                    <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true />
52                    <Model position="-160,40,28.4" scale=1 mesh="sphere.mesh" /><!--EasterEgg indicator-->
53                    <PickupSpawner position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15"><!--EasterEgg-->
54                        <pickup>
55                            <InvisiblePickup template=hugeinvisiblepickup />
56                        </pickup>
57                    </PickupSpawner>
58                </attached>
59            </MovableEntity>
60        </attached>
61        <collisionShapes>
62            <SphereCollisionShape radius="145" />
63        </collisionShapes>
64    </StaticEntity>
65
66
67<!-- ---------------asteroid dome----------------- -->
68<?lua
69max = 16
70for i = 0, max, 1
71do
72    y = math.sin(i/max*6)*750
73    z = math.cos(i/max*6)*750
74    j = 1
75    ?>
76
77    <SpawnPoint team=0 position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
78
79    <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
80      <attached>
81        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
82        </Model>
83      </attached>
84      <collisionShapes>
85        <BoxCollisionShape    halfExtents="<?lua print(j * 2) ?>,100,<?lua print(j * 2) ?>" position = "0,0,0" />
86      </collisionShapes>
87    </StaticEntity>
88
89    <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
90      <attached>
91        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh">
92        </Model>
93      </attached>
94      <collisionShapes>
95        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
96      </collisionShapes>
97    </StaticEntity>
98
99    <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
100      <attached>
101        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh">
102        </Model>
103      </attached>
104      <collisionShapes>
105        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
106      </collisionShapes>
107    </StaticEntity>
108
109    <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
110      <attached>
111        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh">
112        </Model>
113      </attached>
114      <collisionShapes>
115        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
116      </collisionShapes>
117    </StaticEntity>
118
119    <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
120      <attached>
121        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh">
122        </Model>
123      </attached>
124      <collisionShapes>
125        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
126      </collisionShapes>
127    </StaticEntity>
128
129<!-- ---------Top Asteroid----------- -->
130    <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale="<?lua print(j * 2.1) ?>" pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
131      <attached>
132        <Model position="0,0,0" scale=25 mesh="ast6.mesh">
133        </Model>
134      </attached>
135      <collisionShapes>
136        <BoxCollisionShape    halfExtents="50,140,30" position="0,0,0"/>
137      </collisionShapes>
138    </StaticEntity>
139
140
141<?lua end ?><!-- ---------------asteroid dome END------------------->
142
143  </Scene>
144</Level>
145
146
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