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source: code/archive/animated_space_boundaries/data/levels/notifications.oxw @ 11176

Last change on this file since 11176 was 8637, checked in by dafrick, 13 years ago

Merging tutoriallevel3 branch into presentation branch.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1<LevelInfo
2 name = "Notifications showcase"
3 description = "Level to test and showcase notifications."
4 tags = "test, showcase"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/lodInformation.oxt")
12?>
13
14<Level
15 name         = "Presentation"
16 description  = "A simple testlevel"
17>
18    <templates>
19        <Template link=lodtemplate_default />
20    </templates>
21    <?lua include("includes/notifications.oxi") ?>
22
23    <Scene
24        ambientlight = "0.5, 0.5, 0.5"
25        skybox       = "Orxonox/skypanoramagen1"
26    >
27
28    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
29
30    <CommandNotification preMessage="Open the PickupInventory by pressing '" postMessage="'." command="OrxonoxOverlay toggleVisibility PickupInventory">
31        <events>
32            <trigger>
33                <DistanceTrigger name=trigger position="0,0,-100" distance=10 target="Pawn" />
34            </trigger>
35        </events>
36    </CommandNotification>
37    <Billboard position="0,0,-100" colour="1.0,1.0,0" material="Examples/Flare" />
38
39    <SimpleNotification message="Awesome!!!">
40        <events>
41            <trigger>
42                <DistanceTrigger name=trigger position="0,0,100" distance=10 target="Pawn" />
43            </trigger>
44        </events>
45    </SimpleNotification>
46    <Billboard position="0,0,100" colour="1.0,0,1.0" material="Examples/Flare" />
47
48    <?lua
49      for i = 1, 10, 1 do
50    ?>
51        <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
52    <?lua end ?>
53
54  </Scene>
55</Level>
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