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source: code/archive/animated_space_boundaries/data/levels/portals.oxw @ 11112

Last change on this file since 11112 was 8643, checked in by landauf, 13 years ago

set svn:eol-style to native, removed svn:executable property. no code changes.

  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1 
2<LevelInfo
3 name = "Portals"
4 description = "Level for testing portals"
5 tags = "tutorial"
6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("stats.oxo")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/pickupRepresentationTemplates.oxt")
13  include("templates/lodInformation.oxt")
14?>
15
16<Level
17 name         = "Presentation"
18 description  = "A simple testlevel"
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23  <?lua include("includes/notifications.oxi") ?>
24
25  <Scene
26   ambientlight = "0.5, 0.5, 0.5"
27   skybox       = "Orxonox/skypanoramagen1"
28  >
29
30    <Template name=PortalDefault>
31        <PortalEndPoint>
32            <attached>
33                <Billboard material="Portals/Default" />
34            </attached>
35        </PortalEndPoint>
36    </Template>
37
38    <PortalEndPoint position="0,0,0" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
39    <PortalEndPoint position="-300,0,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
40    <PortalLink fromID="1" toID="2" />
41    <PortalLink fromID="2" toID="1" />
42
43    <!--PickupSpawner position="-200,0,0" triggerDistance="10" respawnTime="10" maxSpawnedItems="10">
44      <pickup>
45        <DronePickup template=dronepickup />
46      </pickup>
47    </PickupSpawner-->
48
49    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
50
51    <SpawnPoint position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
52
53    <GlobalShader compositor="Bloom" visible=false>
54      <events>
55        <visibility>
56          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
57        </visibility>
58      </events>
59    </GlobalShader>
60
61
62<!--
63    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
64    <StaticEntity position="0,0,0" collisionType=static>
65      <collisionShapes>
66        <SphereCollisionShape radius="20" />
67      </collisionShapes>
68    </StaticEntity>
69-->
70
71
72<!--
73    <?lua
74      for i = 1, 70, 1 do
75    ?>
76      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
77        <attached>
78          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
79        </attached>
80      </MovableEntity>
81      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
82        <attached>
83          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
84        </attached>
85      </MovableEntity>
86
87      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
88        <attached>
89          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
90        </attached>
91      </MovableEntity>
92      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
93        <attached>
94          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
95        </attached>
96      </MovableEntity>
97
98      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
99        <attached>
100          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
101        </attached>
102      </MovableEntity>
103      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
104        <attached>
105          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
106        </attached>
107      </MovableEntity>
108    <?lua end ?>
109-->
110
111  </Scene>
112</Level>
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