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source: code/archive/animated_space_boundaries/data/levels/presentationHS09.oxw @ 10022

Last change on this file since 10022 was 8637, checked in by dafrick, 14 years ago

Merging tutoriallevel3 branch into presentation branch.

  • Property svn:eol-style set to native
File size: 14.6 KB
Line 
1<LevelInfo
2 name = "Presentation X 1st"
3 description = "1st Presentation level for Orxonox Convention X"
4 tags = "presentation"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14  include("templates/lodInformation.oxt")
15?>
16
17<Level
18 name         = "Presentation09"
19 description  = "presentation level for Orxonox Convention X"
20 gametype     = TeamDeathmatch
21 hasPhysics = true
22>
23  <templates>
24    <Template link=lodtemplate_default />
25  </templates>
26  <?lua include("includes/notifications.oxi") ?>
27
28  <Scene
29   ambientlight = "0.6, 0.4, 0.4"
30   skybox       = "Orxonox/skypanoramagen2"
31  >
32
33    <?lua
34      include("includes/pickups.oxi")
35    ?>
36
37    <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="0.8, 0.5, 0.5, 1.0" specular="0.8, 0.4, 0.4, 1.0" />
38
39    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
40
41    <SpaceShip position="-3900,3000,1000">
42      <templates>
43        <Template link=spaceshipHtwo/>
44      </templates>
45      <controller>
46        <WaypointPatrolController alertnessradius=100 team=0>
47          <waypoints>
48            <StaticEntity position="-3850,2800,1450" />
49          </waypoints>
50        </WaypointPatrolController>
51      </controller>
52    </SpaceShip>
53
54    <SpaceShip position="-4100,2600,1600">
55      <templates>
56        <Template link=spaceshipHtwo/>
57      </templates>
58      <controller>
59        <WaypointPatrolController alertnessradius=100 team=0>
60          <waypoints>
61            <StaticEntity position="-3850,2800,1450" />
62          </waypoints>
63        </WaypointPatrolController>
64      </controller>
65    </SpaceShip>
66
67    <SpaceShip position="-4000,2500,1500">
68      <templates>
69        <Template link=spaceshipHtwo/>
70      </templates>
71      <controller>
72        <WaypointPatrolController alertnessradius=100 team=0>
73          <waypoints>
74            <StaticEntity position="-3850,2800,1450" />
75          </waypoints>
76        </WaypointPatrolController>
77      </controller>
78    </SpaceShip>
79
80    <SpaceShip position="-4100,2700,1500">
81      <templates>
82        <Template link=spaceshipHtwo/>
83      </templates>
84      <controller>
85        <WaypointPatrolController alertnessradius=100 team=0 />
86      </controller>
87    </SpaceShip>
88
89    <SpaceShip position="-4150,2750,1550">
90      <templates>
91        <Template link=spaceshipHtwo/>
92      </templates>
93      <controller>
94        <WaypointPatrolController alertnessradius=100 team=0 />
95      </controller>
96    </SpaceShip>
97
98    <Billboard material="Test/Fog" position="-3800, 2500, 1500" alpha="0.1" color="1, 1, 1, 0.1" scale="0.5" />
99
100    <PickupSpawner position="-3800, 2500, 1500" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
101      <pickup>
102        <SpeedPickup template=smalljumppickup />
103      </pickup>
104    </PickupSpawner>
105
106    <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi -->
107    <PickupRepresentation
108      pickupName = "Medium Health Pack"
109      pickupDescription = "Once used adds a medium amout of health to the ship."
110      spawnerTemplate = "mediumhealthpickupRepresentation"
111      inventoryRepresentation = "MediumHealth"
112    >
113      <pickup>
114        <HealthPickup health=100 activationType="onUse" durationType="once" />
115      </pickup>
116    </PickupRepresentation>
117
118    <PickupSpawner position="-4150,2750,1550" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
119      <pickup>
120        <HealthPickup health=100 activationType=onUse durationType=once />
121      </pickup>
122    </PickupSpawner>
123
124    <PickupSpawner position="2300, 4300, 2400" respawnTime="5" triggerDistance="20">
125      <pickup>
126        <HealthPickup template=mediumhealthpickup />
127      </pickup>
128    </PickupSpawner>
129
130    <Billboard position="-2500, 2400, 1500" material="Examples/Flare" />
131    <EventDispatcher>
132      <targets>
133        <EventTarget target=pirates />
134      </targets>
135      <events>
136        <activity>
137          <DistanceTrigger position="-2500, 2400, 1500" distance=250 target="SpaceShip" stayactive=true />
138        </activity>
139      </events>
140    </EventDispatcher>
141
142    <?lua
143      for i = 1, 10, 1 do
144    ?>
145      <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
146        <templates>
147          <Template link=spaceshippirate />
148        </templates>
149        <controller>
150          <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
151            <waypoints>
152              <StaticEntity position="3100, 2000, 1500" />
153            </waypoints>
154          </WaypointPatrolController>
155        </controller>
156      </SpaceShip>
157    <?lua end ?>
158
159    <?lua
160      for i = 1, 12, 1 do
161    ?>
162      <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
163        <templates>
164          <Template link=spaceshipassff />
165        </templates>
166        <controller>
167          <WaypointPatrolController alertnessradius=1000 team=0>
168            <waypoints>
169              <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
170            </waypoints>
171          </WaypointPatrolController>
172        </controller>
173      </SpaceShip>
174    <?lua end ?>
175
176    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
177    <EventDispatcher>
178      <targets>
179        <EventTarget target=attacker />
180      </targets>
181      <events>
182        <activity>
183          <DistanceTrigger position="2300, 4400, 2500" distance=50 target="SpaceShip" stayactive=true />
184        </activity>
185      </events>
186    </EventDispatcher>
187
188    <?lua
189      for i = 1, 12, 1 do
190    ?>
191      <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
192        <templates>
193          <Template link=spaceshipassff />
194        </templates>
195        <controller>
196          <WaypointPatrolController name=attacker alertnessradius="<?lua print(math.random() * 2000) ?>" team=0 active=false>
197            <waypoints>
198              <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
199              <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
200              <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
201            </waypoints>
202          </WaypointPatrolController>
203        </controller>
204      </SpaceShip>
205    <?lua end ?>
206
207    <StaticEntity position="2800, 2500, 2500">
208      <attached>
209        <CheckPoint />
210        <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
211        <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
212      </attached>
213    </StaticEntity>
214
215<!--
216    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
217      <attached>
218        <CheckPoint />
219        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
220        <Backlight
221          mainstate=activity
222          active=false
223          scale=0.4
224          name=bltest
225          position=" 7.6, 0, 6"
226          colour="0.2, 0.65, 1.0, 1.0"
227          width=15
228          length=1500
229          lifetime=2
230          elements=50
231          trailmaterial="Trail/backlighttrail"
232          turnontime=1
233          turnofftime=1
234          material="Flares/ThrusterFlare1"
235        />
236      </attached>
237      <collisionShapes>
238        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
239        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
240        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
241        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
242        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
243        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
244        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
245      </collisionShapes>
246    </Destroyer>
247-->
248
249    <Destroyer
250      position          = "6500,-2000,-1000"
251      collisionType     = dynamic
252      mass              = 100000
253      angularDamping    = 0.9999999
254      health            = 1000
255      maxhealth         = 1000
256      initialhealth     = 1000
257    >
258      <controller>
259        <WaypointPatrolController team=1 />
260      </controller>
261      <attached>
262        <Model mesh="Carrier.mesh" scale="5" />
263        <Backlight
264          mainstate=activity
265          active=false
266          scale=0.4
267          name=bltest
268          position=" 7.6, 0, 6"
269          colour="0.2, 0.65, 1.0, 1.0"
270          width=15
271          length=1500
272          lifetime=2
273          elements=50
274          trailmaterial="Trail/backlighttrail"
275          turnontime=1
276          turnofftime=1
277          material="Flares/ThrusterFlare1"
278        />
279
280        <?lua
281          for i=0,8,1 do
282        ?>
283          <BlinkingBillboard
284            position="<?lua print(200-270/8*i)?> ,15,2"
285            material="Examples/Flare"
286            colour="1.0, 0.5, 0.3"
287            phase="<?lua print(-360/8*i)?>"
288            amplitude=0.1
289            frequency=0.5
290            quadratic=1
291          />
292
293          <BlinkingBillboard
294            position="<?lua print(200-270/8*i)?>,-15,2"
295            material="Examples/Flare"
296            colour="1.0, 0.5, 0.3"
297            phase="<?lua print(-360/8*i)?>"
298            amplitude=0.1
299            frequency=0.5
300            quadratic=1
301          />
302        <?lua end ?>
303
304        <Backlight
305          scale=1
306          position=" 169, 75, -15"
307          colour="1, 0.85, 0.5, 0.5"
308          width=40
309          length=1000
310          lifetime=5
311          elements=15
312          trailmaterial="Trail/backlighttrail"
313          material="Examples/Flare"
314        />
315        <Backlight
316          scale=1
317          position=" 169, -75, -15"
318          colour="1, 0.85, 0.5, 0.5"
319          width=40
320          length=1000
321          lifetime=5
322          elements=15
323          trailmaterial="Trail/backlighttrail"
324          material="Examples/Flare"
325        />
326      </attached>
327      <collisionShapes>
328        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
329        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
330        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
331        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
332        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
333        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
334        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
335      </collisionShapes>
336    </Destroyer>
337
338    <?lua
339      for i = 1, 10, 1 do
340    ?>
341      <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
342        <templates>
343          <Template link=spaceshippirate />
344        </templates>
345        <controller>
346          <WaypointPatrolController alertnessradius=1000 team=1>
347            <waypoints>
348              <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
349            </waypoints>
350          </WaypointPatrolController>
351        </controller>
352      </SpaceShip>
353    <?lua end ?>
354
355    <?lua
356      elements = {"asteroid_ice.mesh", "asteroid_UV.mesh", "ast1.mesh", "ast2.mesh", "ast3.mesh", "ast4.mesh", "ast5.mesh", "ast6.mesh"}
357
358      elements.length = function()
359        return table.getn(elements)
360      end
361
362      for i = 1, 100, 1 do
363        x = math.random() * 100  + (i) * 100
364        y = math.random() * 3000 - 1500
365        z = math.random() * 3000 - 1500 + (i-100) * 10
366        s = math.random() * 60 + 30
367        e = math.floor(math.random()*elements.length()+1)
368    ?>
369      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
370        <attached>
371          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="<?lua print(elements[e])?>" />
372        </attached>
373      </MovableEntity>
374    <?lua end ?>
375
376    <?lua
377      for i = 1, 100, 1 do
378        x = math.random() * 200 + i*200
379        y = math.random() * 3000 - 1500
380        z = math.random() * 3000 - 1500 + (i-100) * 10
381        s = math.random() * 60 + 30
382    ?>
383      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
384      <!-- Billboard material="Test/Fog" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>"  color="1, 1, 1, 0.01" scale="20" /-->
385    <?lua end ?>
386
387    <?lua
388      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
389      sizes = {4, 4, 4, 4, 4, 10, 20}
390     
391      elements.length = function()
392        return table.getn(elements)
393      end
394     
395      for i = 1, 150, 1 do
396        x = math.random() * 750 - 4500
397        y = math.random() * 1000 + 2000
398        z = math.random() * 500 + 1000
399        e = math.floor(math.random()*elements.length()+1)
400    ?>
401      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>">
402        <attached>
403          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
404        </attached>
405      </MovableEntity>
406    <?lua end ?>
407   
408<!--
409    <Planet position="1000,0,0" mass=900000 scale=1000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
410-->
411
412  </Scene>
413</Level>
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