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source: code/archive/animated_space_boundaries/data/levels/presentationHS09b.oxw @ 10022

Last change on this file since 10022 was 8637, checked in by dafrick, 14 years ago

Merging tutoriallevel3 branch into presentation branch.

  • Property svn:eol-style set to native
File size: 9.2 KB
Line 
1<LevelInfo
2 name = "Presentation X 2nd"
3 description = "2nd Presentation level for Orxonox Convention X"
4 tags = "presentation"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11?>
12
13<?lua
14  include("templates/spaceshipAssff.oxt")
15  include("templates/spaceshipPirate.oxt")
16  include("templates/spaceshipGhost.oxt")
17  include("templates/spaceshipHXY.oxt")
18  include("templates/spaceshipTransporter.oxt")
19  include("templates/spaceshipHXYSL.oxt")
20  include("templates/spaceshipTransporterSL.oxt")
21?>
22
23<Level
24 name         = "Sample"
25 description  = "Just a few tests"
26 gametype     = TeamDeathmatch
27>
28  <templates>
29    <Template link=lodtemplate_default />
30  </templates>
31  <?lua include("includes/notifications.oxi") ?>
32
33  <Scene
34    ambientlight = "0.8, 0.8, 0.8"
35    skybox       = "Orxonox/Starbox"
36  >
37
38    <WorldAmbientSound source="Mars.ogg" looping="true" playOnLoad="true" />
39
40   <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
41   
42    <?lua
43      for i = 1, 50, 1 do
44        x = math.random() * 2000  + 4000
45        y = math.random() * 4000 - 2000
46        z = math.random() * 2000 - 1000
47        s = math.random() * 100
48    ?>
49      <MovableEntity collisiontype=dynamic mass="<?lua print(s*10)?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
50        <attached>
51          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="asteroid_UV.mesh" />
52        </attached>
53        <collisionShapes>
54          <SphereCollisionShape radius="<?lua print(s*0.9) ?>" />
55        </collisionShapes>
56      </MovableEntity>
57      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
58    <?lua end ?>
59
60    <?lua
61      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
62      sizes = {4, 4, 4, 4, 4, 10, 20}
63     
64      elements.length = function()
65        return table.getn(elements)
66      end
67     
68      for i = 1, 100, 1 do
69        x = math.random() * 750 - 4500
70        y = math.random() * 1000 + 2000
71        z = math.random() * 500 + 1000
72        e = math.floor(math.random()*elements.length()+1)
73    ?>
74      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>">
75        <attached>
76          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
77        </attached>
78      </MovableEntity>
79    <?lua end ?>
80
81    <?lua
82      for i = 1,12, 1 do
83    ?>
84      <SpaceShip position="<?lua print(math.random()*500 + 4500) ?>,<?lua print(-(math.random()*500 -250)) ?>,<?lua print(i*50 - 150) ?>" >
85        <templates>
86          <Template link=spaceshipHXYSL />
87        </templates>
88        <controller>
89          <WaypointPatrolController alertnessradius=4000 team=0 active=true>
90            <waypoints>
91              <StaticEntity position="5000,<?lua print(math.random()*50)?> ,<?lua print(i*50 -150) ?>" />
92            </waypoints>
93          </WaypointPatrolController>
94        </controller>
95      </SpaceShip>
96    <?lua end ?>
97
98    <SpaceShip position="5000,100,100" >
99      <templates>
100        <Template link=spaceshipTransporterSL />
101      </templates>
102      <controller>
103        <WaypointPatrolController name=pirate  target=pirate alertnessradius=1000 team=0 active=false>
104          <waypoints>
105            <StaticEntity position="5000,100,1100" />
106          </waypoints>
107        </WaypointPatrolController>
108      </controller>
109    </SpaceShip>
110
111    <Destroyer
112      position          = "-5000,100 ,100"
113      collisionType     = dynamic
114      mass              = 100000
115      angularDamping    = 0.9999999
116      health            = 1000
117      maxhealth         = 1000
118      initialhealth     = 1000
119    >
120      <controller>
121        <WaypointPatrolController team=1 />
122      </controller>
123      <attached>
124        <Model mesh="Carrier.mesh" scale="5" />
125        <Backlight
126          mainstate=activity
127          active=false
128          scale=0.4
129          name=bltest
130          position=" 7.6, 0, 6"
131          colour="0.2, 0.65, 1.0, 1.0"
132          width=15
133          length=1500
134          lifetime=2
135          elements=50
136          trailmaterial="Trail/backlighttrail"
137          turnontime=1
138          turnofftime=1
139          material="Flares/ThrusterFlare1"
140        />
141        <?lua
142          for i=0,8,1 do
143        ?>
144          <BlinkingBillboard
145            position="<?lua print(200-270/8*i)?> ,15,2"
146            material="Examples/Flare"
147            colour="1.0, 0.5, 0.3"
148            phase="<?lua print(-360/8*i)?>"
149            amplitude=0.1
150            frequency=0.5
151            quadratic=1
152          />
153
154          <BlinkingBillboard
155            position="<?lua print(200-270/8*i)?>,-15,2"
156            material="Examples/Flare"
157            colour="1.0, 0.5, 0.3"
158            phase="<?lua print(-360/8*i)?>"
159            amplitude=0.1
160            frequency=0.5
161            quadratic=1
162          />
163        <?lua end ?>
164
165        <Backlight
166          scale=1
167          position=" 169, 75, -15"
168          colour="1, 0.85, 0.5, 0.5"
169          width=40
170          length=1000
171          lifetime=5
172          elements=15
173          trailmaterial="Trail/backlighttrail"
174          material="Examples/Flare"
175        />
176        <Backlight
177          scale=1
178          position=" 169, -75, -15"
179          colour="1, 0.85, 0.5, 0.5"
180          width=40
181          length=1000
182          lifetime=5
183          elements=15
184          trailmaterial="Trail/backlighttrail"
185          material="Examples/Flare"
186        />
187      </attached>
188      <collisionShapes>
189        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
190        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
191        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
192        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
193        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
194        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
195        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
196      </collisionShapes>
197    </Destroyer>
198
199    <?lua
200      for i = 1, 50, 1 do
201        x = -(math.random() * 2000  + 4000)
202        y = math.random() * 4000 - 2000
203        z = math.random() * 2000 - 1000
204        s = math.random() * 100
205    ?>
206      <MovableEntity collisiontype=dynamic mass="<?lua print(s*10)?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
207        <attached>
208          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="asteroid_ice.mesh" />
209        </attached>
210        <collisionShapes>
211          <SphereCollisionShape radius="<?lua print(s*0.9)?>" />
212        </collisionShapes>
213      </MovableEntity>
214      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
215    <?lua end ?>
216
217    <!-- EventDispatcher>
218      <targets>
219        <EventTarget target=attack />
220        <EventTarget target=wait />
221      </targets>
222      <events>
223        <activity>
224          <DistanceTrigger position="0, 0, 4500" distance=100 target="SpaceShip" stayactive=true />
225        </activity>
226      </events>
227    </EventDispatcher>
228
229    <EventDispatcher>
230      <targets>
231        <EventTarget target=wait />
232      </targets>
233      <events>
234        <activity>
235          <DistanceTrigger position="0, 0, 4500" distance=100 target="SpaceShip" stayactive=false />
236        </activity>
237      </events>
238    </EventDispatcher -->
239
240    <?lua
241      for i = 1,25, 1 do
242    ?>
243      <SpaceShip position="<?lua print(-(math.random()*500 + 4500)) ?>,<?lua print(-(math.random()*500 -250)) ?>,<?lua print(i*50 - 150) ?>" >
244        <templates>
245          <Template link=spaceshipghost />
246        </templates>
247        <controller>
248          <WaypointPatrolController name=attack alertnessradius=15000 team=1 active=false>
249            <events>
250              <activity>
251                <DistanceTrigger position="-5000, 100, 100" distance=2000 target="Camera" stayactive=true />
252              </activity>
253            </events>
254          </WaypointPatrolController>
255        </controller>
256      </SpaceShip>
257    <?lua end ?>
258
259    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="false">
260      <events>
261        <activity>
262          <DistanceTrigger position="2000,0,0" distance=500 target="Camera" />
263        </activity>
264      </events>
265    </WorldAmbientSound>
266
267    <SpawnPoint position="5000,0,2000" spawnclass=SpaceShip pawndesign=spaceshipassff  team=0 />
268   
269  </Scene>
270</Level>
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