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source: code/archive/animated_space_boundaries/data/levels/sound.oxw @ 9944

Last change on this file since 9944 was 8637, checked in by dafrick, 13 years ago

Merging tutoriallevel3 branch into presentation branch.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1<LevelInfo
2 name = "Sound showcase"
3 description = "Level to test and showcase sound."
4 tags = "test"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11?>
12
13<?lua
14  include("templates/spaceshipAssff.oxt")
15  include("templates/spaceshipPirate.oxt")
16?>
17
18<Level
19 name         = "Sample"
20 description  = "Just a few tests"
21>
22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25  <?lua include("includes/notifications.oxi") ?>
26
27  <Scene
28    ambientlight = "0.8, 0.8, 0.8"
29    skybox       = "Orxonox/Starbox"
30  >
31
32  <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" />
33  <WorldAmbientSound source="Mars.ogg" looping="true">
34    <events>
35      <activity>
36        <DistanceTrigger position="400,0,0" distance=200 target="Camera">
37          <attached>
38            <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 />
39          </attached>
40        </DistanceTrigger>
41      </activity>
42    </events>
43  </WorldAmbientSound>
44  <WorldAmbientSound source="Jupiter.ogg" looping="true">
45    <events>
46      <activity>
47        <DistanceTrigger position="400,150,0" distance=200 target="Camera">
48          <attached>
49            <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 />
50          </attached>
51        </DistanceTrigger>
52      </activity>
53    </events>
54  </WorldAmbientSound>
55
56
57  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
58  <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
59 
60  </Scene>
61</Level>
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