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source: code/archive/animated_space_boundaries/data/levels/templates/spaceshipSwallow.oxt @ 10241

Last change on this file since 10241 was 8589, checked in by dafrick, 14 years ago

Merging bigships branch into presentation branch.

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1<Template name=spaceshipswallow>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipswallowcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   primaryThrust     = 600;
14   auxilaryThrust    = 30;
15   rotationThrust    = 25;
16
17   collisionType     = "dynamic"
18   mass              = 100
19   linearDamping     = 0.7
20   angularDamping    = 0.9999999
21  >
22    <engines>
23      <MultiStateEngine position=" 0, 0, 0" template=spaceshipswallowengine />
24    </engines>
25    <attached>
26      <Model position="0,0,0" scale=2 yaw=90 pitch=-90 roll=0 mesh="swallow_mat.mesh" />
27    </attached>
28    <collisionShapes>
29      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
30      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
31      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
33      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
34      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
35    </collisionShapes>
36<?lua
37  include("includes/weaponSettingsSwallow.oxi")
38?>
39  </SpaceShip>
40</Template>
41
42<Template name=spaceshipswallowcameras defaults=0>
43  <SpaceShip>
44    <camerapositions>
45      <CameraPosition position="0,25,85" drag=true mouselook=true />
46      <CameraPosition position="0,40,140" drag=true mouselook=true />
47      <CameraPosition position="0,50,160" drag=true mouselook=true />
48    </camerapositions>
49  </SpaceShip>
50</Template>
51
52<Template name=spaceshipswallowengine baseclass=MultiStateEngine>
53  <MultiStateEngine
54   boostfactor    = 2
55
56   speedfront     = 600
57   speedback      =  60
58   speedleftright =  60
59   speedupdown    =  60
60
61   accelerationfront     = 700
62   accelerationbrake     = 300
63   accelerationback      =  100
64   accelerationleftright =  120
65   accelerationupdown    =  120
66  >
67    <EffectContainer condition="normal or boost">
68      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 6.6, 0, 22" colour="1.0, 1.0, 1.0, 0.5" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
69      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-6.6, 0, 22" colour="1.0, 1.0, 1.0, 0.5" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
70      <Backlight mainstate=activity active=false scale=0.023 name=bltest position=" 2.1, 1.66, 23.8" colour="0.5, 0.15, 0.0, 1.0" width=40 length=10 lifetime=1 elements=30 trailmaterial="Trail/backlighttrailzwei" turnontime=1 turnofftime=500000 material="Examples/Flaredrei" />
71      <Backlight mainstate=activity active=false scale=0.023 name=bltest position="-2.1, 1.66, 23.8" colour="0.5, 0.15, 0.0, 1.0" width=40 length=10 lifetime=1 elements=30 trailmaterial="Trail/backlighttrailzwei" turnontime=1 turnofftime=500000 material="Examples/Flaredrei" />     
72
73
74    </EffectContainer>
75    <EffectContainer condition="boost">
76      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 6.6, 0, 22" colour="1.0, 1.0, 1.0, 0.5" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
77      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-6.6, 0, 22" colour="1.0, 1.0, 1.0, 0.5" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
78    </EffectContainer>
79    <EffectContainer condition="not idle">
80      <FadingBillboard mainstate=activity active=false scale=0.4 position="6.6, 0, 22" colour="0, 0.6, 0.85, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=10000 />
81      <FadingBillboard mainstate=activity active=false scale=0.4 position="-6.9, 0, 22" colour="0, 0.6, 0.85, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=10000/>
82    </EffectContainer>
83    <EffectContainer condition="brake">
84      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="1.0, 1.0, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
85      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="1.0, 1.0, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
86    </EffectContainer>
87</MultiStateEngine>
88</Template>
89
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