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source: code/archive/animated_space_boundaries/data/levels/waypoints.oxw @ 10022

Last change on this file since 10022 was 8637, checked in by dafrick, 14 years ago

Merging tutoriallevel3 branch into presentation branch.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1<LevelInfo
2 name = "Waypoints Testlevel"
3 description = "Testing waypoings for AI controlled spaceships."
4 tags = "test"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/lodInformation.oxt")
14?>
15
16<Level
17 name         = "Waypoints"
18 description  = "Testing waypoings for AI controlled spaceships."
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23  <?lua include("includes/notifications.oxi") ?>
24
25  <Scene
26   ambientlight = "0.5, 0.5, 0.5"
27   skybox       = "Orxonox/skypanoramagen1"
28  >
29    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
30
31    <SpawnPoint position="0,0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
32
33    <SpaceShip position="0,2000,200" lookat="0,0,0">
34      <templates>
35        <Template link=spaceshipassff />
36      </templates>
37      <controller>
38        <WaypointPatrolController alertnessradius=1000 team=10>
39          <waypoints>
40            <Model mesh="cube.mesh" scale=8 position="  0,2000,-200" />
41            <Model mesh="cube.mesh" scale=8 position="  0,2000,-700" />
42            <Model mesh="cube.mesh" scale=8 position="500,2000,-700" />
43            <Model mesh="cube.mesh" scale=8 position="500,2000,-200" />
44          </waypoints>
45        </WaypointPatrolController>
46      </controller>
47    </SpaceShip>
48    <SpaceShip position="0,2000,400" lookat="0,0,0">
49      <templates>
50        <Template link=spaceshipassff />
51      </templates>
52      <controller>
53        <WaypointPatrolController alertnessradius=1000 team=10>
54          <waypoints>
55            <Model mesh="cube.mesh" scale=8 position="  0,2000,-200" />
56            <Model mesh="cube.mesh" scale=8 position="  0,2000,-700" />
57            <Model mesh="cube.mesh" scale=8 position="500,2000,-700" />
58            <Model mesh="cube.mesh" scale=8 position="500,2000,-200" />
59          </waypoints>
60        </WaypointPatrolController>
61      </controller>
62    </SpaceShip>
63
64    <SpaceShip position="1500,2000,200" lookat="0,0,0">
65      <templates>
66        <Template link=spaceshipassff />
67      </templates>
68      <controller>
69        <WaypointPatrolController alertnessradius=1000 team=11>
70          <waypoints>
71            <Model mesh="cube.mesh" scale=8 position="1500,2000,-200" />
72            <Model mesh="cube.mesh" scale=8 position="1500,2000,-700" />
73            <Model mesh="cube.mesh" scale=8 position="1000,2000,-700" />
74            <Model mesh="cube.mesh" scale=8 position="1000,2000,-200" />
75          </waypoints>
76        </WaypointPatrolController>
77      </controller>
78    </SpaceShip>
79
80    <SpaceShip position="1500,-2000,200" lookat="0,0,0" name=polonaise1>
81      <templates>
82        <Template link=spaceshipassff />
83      </templates>
84      <controller>
85        <WaypointPatrolController alertnessradius=1000 team=12>
86          <waypoints>
87            <Model mesh="cube.mesh" scale=8 position="1500,-2000,-200" />
88<!--
89            <Attacher target=polonaise6 deletewithparent=false />
90            <Model mesh="cube.mesh" scale=8 position="1500,-2000,-700" />
91            <Model mesh="cube.mesh" scale=8 position="1000,-2000,-700" />
92            <Model mesh="cube.mesh" scale=8 position="1000,-2000,-200" />
93-->
94          </waypoints>
95        </WaypointPatrolController>
96      </controller>
97    </SpaceShip>
98
99    <?lua
100      for i = 1, 5, 1 do
101    ?>
102      <SpaceShip position="1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=polonaise<?lua print(i+1) ?> >
103        <templates>
104          <Template link=spaceshipassff />
105        </templates>
106        <controller>
107          <WaypointPatrolController alertnessradius=1000 team=12>
108            <waypoints>
109              <Attacher target=polonaise<?lua print(i) ?> deletewithparent=false />
110            </waypoints>
111          </WaypointPatrolController>
112        </controller>
113      </SpaceShip>
114    <?lua end ?>
115
116    <SpaceShip position="-1500,-2000,200" lookat="0,0,0" name=attack1>
117      <templates>
118        <Template link=spaceshipassff />
119      </templates>
120      <controller>
121        <WaypointPatrolController alertnessradius=1000 team=13>
122          <waypoints>
123            <Model mesh="cube.mesh" scale=8 position="1500,-2000,-200" />
124          </waypoints>
125        </WaypointPatrolController>
126      </controller>
127    </SpaceShip>
128
129    <?lua
130      for i = 1, 5, 1 do
131    ?>
132      <SpaceShip position="-1500,<?lua print(-2000 + 50*i) ?>,200" lookat="0,0,0" name=attack<?lua print(i+1) ?> >
133        <templates>
134          <Template link=spaceshipassff />
135        </templates>
136        <controller>
137          <WaypointPatrolController alertnessradius=1000 team=13>
138            <waypoints>
139              <Attacher target=attack<?lua print(i) ?> deletewithparent=false />
140            </waypoints>
141          </WaypointPatrolController>
142        </controller>
143      </SpaceShip>
144    <?lua end ?>
145
146<!--
147    <?lua
148      for i = 1, 50, 1 do
149    ?>
150      <SpaceShip position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" >
151        <templates>
152          <Template link=spaceshipassff />
153        </templates>
154        <controller>
155          <AIController />
156        </controller>
157      </SpaceShip>
158    <?lua end ?>
159-->
160
161  </Scene>
162</Level>
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