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source: code/archive/animated_space_boundaries/data/overlays/dynamicMatchHUD.oxo @ 12412

Last change on this file since 12412 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 529 bytes
Line 
1<Template name="DynamicmatchHUD">
2  <OverlayGroup name="DynamicmatcHUD" scale = "1, 1">
3   
4 <GametypeStaticMessage
5   name     = "staticmessage"
6   position = "0.5, 0.01"
7   font     = "VeraMono"
8   caption  = ""
9   textsize = 0.033
10   colour   = "1.0, 1.0, 0.5, 1.0"
11   align    = "center"
12  />
13
14<GametypeFadingMessage
15     name     = "fadingmessage"
16     position = "0.5, 0.05"
17     font     = "VeraMono"
18     textsize = 0.04
19     colour   = "1.0, 1.0, 0.5, 1.0"
20     align    = "center"
21    />
22
23  </OverlayGroup>
24</Template>
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