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source: code/archive/animated_space_boundaries/doc/api/Groups.dox @ 12397

Last change on this file since 12397 was 8605, checked in by dafrick, 14 years ago

Merging portals2 branch into presentation branch.

  • Property svn:eol-style set to native
File size: 3.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Damian 'Mozork' Frick
26 *
27 */
28
29/**
30    @defgroup Util Util
31
32    The util library contains several functions, classes, and templates that can be used in different
33    parts of the Orxonox-code. They provide functionalities for mathematical use, string manipulation,
34    typeconversion, multi-types, error- and exception-handling, debug output, and many more.
35*/
36
37/**
38    @defgroup Core Core
39
40    The core library contains the framework of Orxonox - all important classes, functions, and macros
41    that are used to create and manage classes and objects. Almost all classes in Orxonox need at least
42    one of the core features.
43*/
44
45/**
46    @defgroup Class Class management
47    @ingroup Core
48*/
49
50/**
51    @defgroup Object Object management
52    @ingroup Core
53*/
54
55/**
56    @defgroup Command Command
57    @ingroup Core
58*/
59
60/**
61    @defgroup Config Config
62    @ingroup Core
63*/
64
65/**
66    @defgroup Input Input
67    @ingroup Core
68*/
69
70/**
71    @defgroup Management Management
72    @ingroup Core
73*/
74
75/**
76    @defgroup XML XML
77    @ingroup Core
78*/
79
80/**
81    @defgroup Network Network
82
83    The network library is used to connect clients and server, to synchronize objects and variables, and
84    to transmit network function calls. It contains the central @ref orxonox::Server "Server" and
85    @ref orxonox::Client "Client" classes as well as several functions and macros for
86    @ref orxonox::Synchronisable "synchronisable" classes.
87*/
88
89/**
90    @defgroup Tools Tools
91
92    The tools are a bunch of utilities that belong to the Orxonox library, but are independent of other
93    features.
94*/
95
96/**
97    @defgroup Orxonox Orxonox
98
99    The Orxonox library contains the central and most important classes of the game. Managers, interfaces,
100    base-classes, and more are located in Orxonox. More specialized classes that inherit of the base-classes
101    in Orxonox are often sourced out to the modules.
102*/
103
104/**
105    @defgroup Modules Modules
106
107    The modules are libraries that depend on the Orxonox library and that are loaded dynamically on runtime
108    (in contrast to statically loaded libraries like util and core). Each module contains some classes that
109    are usually connected to each other, but they are independent of other modules. However modules can still
110    link to other modules, but only in a hierarchical order, no circular dependencies.
111*/
112
113/**
114    @defgroup Designtools Designtools
115    @ingroup Modules
116*/
117
118/**
119    @defgroup Notifications Notifications
120    @ingroup Modules
121*/
122
123/**
124    @defgroup Objects Objects
125    @ingroup Modules
126
127    @defgroup Collisionshapes Collisionshapes
128    @ingroup Objects
129
130    @defgroup Eventsystem Eventsystem
131    @ingroup Objects
132
133    @defgroup Triggers Triggers
134    @ingroup Objects
135*/
136
137/**
138    @defgroup Overlays Overlays
139    @ingroup Modules
140*/
141
142/**
143    @defgroup Pickup Pickup
144    @ingroup Modules
145*/
146
147/**
148    @defgroup Pong Pong
149    @ingroup Modules
150
151    Pong is a minigame.
152*/
153
154/**
155    @defgroup Portals Portals
156    @ingroup Modules
157*/
158
159/**
160    @defgroup Questsystem Questsystem
161    @ingroup Modules
162*/
163
164/**
165    @defgroup Weapons Weapons
166    @ingroup Modules
167*/
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