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source: code/archive/animated_space_boundaries/src/external/bullet/BulletCollision/CollisionShapes/btOptimizedBvh.h

Last change on this file was 8393, checked in by rgrieder, 14 years ago

Updated Bullet from v2.77 to v2.78.
(I'm not going to make a branch for that since the update from 2.74 to 2.77 hasn't been tested that much either).

You will HAVE to do a complete RECOMPILE! I tested with MSVC and MinGW and they both threw linker errors at me.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16///Contains contributions from Disney Studio's
17
18#ifndef BT_OPTIMIZED_BVH_H
19#define BT_OPTIMIZED_BVH_H
20
21#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
22
23class btStridingMeshInterface;
24
25
26///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
27ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh
28{
29       
30public:
31        BT_DECLARE_ALIGNED_ALLOCATOR();
32
33protected:
34
35public:
36
37        btOptimizedBvh();
38
39        virtual ~btOptimizedBvh();
40
41        void    build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
42
43        void    refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
44
45        void    refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
46
47        void    updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
48
49        /// Data buffer MUST be 16 byte aligned
50        virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
51        {
52                return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
53
54        }
55
56        ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
57        static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
58
59
60};
61
62
63#endif //BT_OPTIMIZED_BVH_H
64
65
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