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source: code/archive/animated_space_boundaries/src/external/bullet/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h

Last change on this file was 8393, checked in by rgrieder, 14 years ago

Updated Bullet from v2.77 to v2.78.
(I'm not going to make a branch for that since the update from 2.74 to 2.77 hasn't been tested that much either).

You will HAVE to do a complete RECOMPILE! I tested with MSVC and MinGW and they both threw linker errors at me.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16
17#ifndef BT_SUBSIMPLEX_CONVEX_CAST_H
18#define BT_SUBSIMPLEX_CONVEX_CAST_H
19
20#include "btConvexCast.h"
21#include "btSimplexSolverInterface.h"
22class btConvexShape;
23
24/// btSubsimplexConvexCast implements Gino van den Bergens' paper
25///"Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection"
26/// GJK based Ray Cast, optimized version
27/// Objects should not start in overlap, otherwise results are not defined.
28class btSubsimplexConvexCast : public btConvexCast
29{
30        btSimplexSolverInterface* m_simplexSolver;
31        const btConvexShape*    m_convexA;
32        const btConvexShape*    m_convexB;
33
34public:
35
36        btSubsimplexConvexCast (const btConvexShape*    shapeA,const btConvexShape*     shapeB,btSimplexSolverInterface* simplexSolver);
37
38        //virtual ~btSubsimplexConvexCast();
39        ///SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (sweep) between two moving objects.
40        ///Precondition is that objects should not penetration/overlap at the start from the interval. Overlap can be tested using btGjkPairDetector.
41        virtual bool    calcTimeOfImpact(
42                        const btTransform& fromA,
43                        const btTransform& toA,
44                        const btTransform& fromB,
45                        const btTransform& toB,
46                        CastResult& result);
47
48};
49
50#endif //BT_SUBSIMPLEX_CONVEX_CAST_H
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