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source: code/archive/animated_space_boundaries/src/libraries/network/Server.h @ 10022

Last change on this file since 10022 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <deque>
35#include <vector>
36
37#include "util/UtilPrereqs.h"
38#include "core/CorePrereqs.h"
39#include "Host.h"
40// #include "GamestateManager.h"
41#include "ServerConnection.h"
42#include "LANDiscoverable.h"
43#include "WANDiscoverable.h"
44// #include "MasterServerComm.h"
45// #include "MasterServerProtocol.h"
46
47
48namespace orxonox
49{
50
51  /**
52  * This class is the root class of the network module for a server.
53  * It implements all functions necessary for a Server
54  */
55  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable
56  {
57  public:
58    Server();
59    Server(int port);
60    Server(int port, const std::string& bindAddress);
61    ~Server();
62
63    /* helpers */
64    void helper_ConnectToMasterserver();
65    void helper_HandleMasterServerRequests();
66    int replyhandler( char *addr, ENetEvent *ev );
67
68    void open();
69    void close();
70    bool processChat(const std::string& message, unsigned int playerID);
71    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
72    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
73    void update(const Clock& time);
74    unsigned int getRTT(unsigned int clientID);
75    virtual void printRTT();
76    float getPacketLoss(unsigned int clientID);
77  protected:
78    void updateGamestate();
79  private:
80    virtual bool isServer_(){return true;}
81    unsigned int playerID(){return 0;}
82
83    void addPeer(uint32_t peerID);
84    void removePeer(uint32_t peerID);
85    void processPacket(packet::Packet* packet);
86
87    bool createClient(int clientID);
88    void disconnectClient( uint32_t clientID );
89    bool sendGameStates();
90    bool sendObjectDeletes();
91    virtual bool chat(const std::string& message);
92    virtual bool broadcast(const std::string& message);
93    bool sendChat(const std::string& message, unsigned int clientID);
94    void syncClassid(unsigned int clientID);
95
96    float timeSinceLastUpdate_;
97    std::deque<packet::Packet*> packetQueue_;
98    std::vector<uint32_t>       clientIDs_;
99  };
100
101
102
103
104}
105
106#endif /* _Server_H__ */
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